"No great mind has ever existed without a touch of madness."
~Aristotle

Saturday, 15 April 2017

[冬の鎮魂曲] Vier

Good Friday had been... well, good for the climate here in Singapore. After a damn hot 1-2 weeks, Good Friday Eve heralded a cooler weather. Then came Good Friday itself (which is today), the coolness got even better. No thanks to my lack of faith, I'm down with flu due to switching on the fan. Because Martin Luther was a German while John Calvin was French, I decided to translate "Blessed Good Friday" in the respective languages.

[Gesegnet Karfreitag]
-This is "from" Martin Luther

[Béni Vendredi Saint]
-This is "from" John Calvin.

Also, I don't know French unless my super mignonne stickwoman is willing to teach me.

I just feel like upping this. Yes, I know I'm a connoisseur in my own right unlike 90% of my fellow S'poreans, degree or no degree, A*STAR scholar or no A*STAR scholar.

Yggdrasil=your base and lab
In the game, there are two types of base. The first type is the standard city/town you get in games like Marvel Heroes, Neverwinter, and Path of Exile. For now, I decide to list down two for each (Causacean) faction.

Kalaran Empire:
Romus (capital), Saltsea (city)

Note: Romus is inspired by ancient Rome and Remus, the brother of Romulus. Saltsea is inspired by a place in North Yorkshire named Saltburn-by-the-Sea.

High Realm of Teutonia:
Anglsax (capital), Normand (city)

Note: Anglsax is inspired by the Anglo-Saxons while Normand is inspired by that most famous beach party in the human history. Namely, Normandy.

Free Lands of Slarvea:
Stalz (capital), Santesburg (city)

Note: Stalz is inspired by that one place which crippled Hitler and his BFFs. Namely, Stalingrad. Santesburg is inspired by a recent target of terror attack. Namely, St Petersburg. And no, I'm no using a tragedy to plug my own creativity. I'm confident enough when it comes to my own talent, thank you very much.

Why I listed this part under Yggdrasil is very simple. Like that non-nuke bomb America used to defend itself, Yggdrasil is also considered a MOAB. Not Mother Of All Bombs, but rather Mother Of All Bases. Once you enter that particular realm, you can just teleport via a waypoint to.. well, any city/town of your choice.

However, there are two waypoints instead of just one. The other waypoint will bring you back to your previous location instead of the city/town of your choice.

In Yggdrasil, you're unable to purchase any item. However, it is the only place where you can customise and create your own set of magic. The steps are as followed:

1. Upon reaching Yggdrasil, you'll get a total of three random properties (e.g. dealing direct damage to target enemy, healing, removal of control effect, etc) together with their respective elements (i.e. fire, earth, water, and air).
2. You can opt to either fuse any two properties together while storing the last one into the World Tree (i.e. some kind of personal bank) or putting all three into the World Tree) or store all three into the bank.
3. Fusing the properties in order to create the end-product (i.e. usable magic).

On the final step, there will be a certain chance of failure. When you fuse the properties, the resultant magic power's level will be scaled according to your current level. The higher the level, the higher the chance of failure.

There will always be a possibility of getting two identical properties instead of three different types. Fusing two such properties is possible with the outcome being the magic having only one property so as to speak. 

Creating hybrid elements
Creating hybrid elements is like creating a single element magic. To create a usable magic of any hybrid element, you'll need to do the fusing twice. Once for creating the hybrid element, the other for fusing said element with any one property. Due to the nature of hybrid elements, however, only a property belonging to any single element used to form the hybrid element can be used. At the same time, any hybrid element created as a result will automatically have a random property per normal.

Alternatively, you can create a hybrid elemental magic by using two hybrid elements instead.

Limitation imposed (because God doesn't exist in the Crucible)
Humanity can be the highest form of paradox in the world of creation. On one hand, religion and atheism actually go hand in hand. Without religion, there won't be atheism. On the other hand, atheism can also be seen as a form of religion where humanity assumes the role of God. The concept of being a god is very simple: Either it's a total lack of fallacy or one person's fallacy deemed more logically correct than the other person's lack of fallacy. On a moderate level, it doesn't pose a danger to society. On a more dangerous level, we have cults, cult leaders, and cultists running about causing problems. Believe it or not, I actually discovered the big boss of MV Sewol happened to be some head honcho of... well, you get the drift.

In a world where God doesn't exist, human fallacy won't cease its existence just because God doesn't... well, exist. In the realm of Yggdrasil, fusing can only involve elements of the same type. Period. If you want to go ahead and break this rule, you're not gonna die because of that. But you can be very damn sure the fusing process will be denied.

What if you fail?
Once you fail your try, the properties will automatically transfer to the World Tree. You can only try fusing the same properties again in your next trip to Yggdrasil. However, it must be stated that you can only enter that realm for a fixed number of times per day (read: per day as in the game, not real life).

At the same time, the World Tree has only 24 slots with one property assigned to one slot. So yeah, you'll most likely have to do the offloading one way or another. Also, one slot can accommodate a magic effect successfully created.

Any usable magic will have its level fixed according to your character level and that it cannot be levelled up. On the flip side, however, any form of magic, be it Thaumaturgy and Metallurgy, is considered more powerful than other moves apart from Elegy.

Elegy
The special one of the gameplay. Like Thaumaturgy and Metallurgy, Elegy is also considered a powerful form of supernatural force. The extent of its power, however, can only be described as the MOM. Not the Ministry Of Manpower in my country, but rather Mother Of Magic.

To execute an Elegy, two requirements must be met. Namely, entering Chaotic mode and having at most 40% of your HP. After executing an Elegy, you cannot use that power again until one full day has passed (i.e. 1 hr of your gaming time).


Self-heal, Focus, and inventory
I believe I've covered pretty much most of the basic gameplay apart from the above two. Self-heal is... well, self-explanatory. After all, there's a need for healing, potions or no potions. Self-heal can be used during or outside combat. However, it will have a base cooldown period of 10 seconds (and I say base because you'll never know what kind of third party effect will come into the picture). When using self-heal on a standalone basis, it will heal you for 10% of your HP. Once you enter Chaotic mode, the amount of HP healed will go up to 30% with additional heal over time effect. Doing so, however, will hasten the depletion of your Chaos gauge until the heal over time effect expires.

As for Focus effect, it is used to augment attacks, self-heal, magic, etc. By holding down R2, you can execute a more powerful version of your selected move. The longer you hold, the more powerful the effect. Maximum duration for holding down is 10 seconds. If you get attacked during the focus animation, there will be a 25% chance of being interrupted. This probability will increased according to the amount of damage and hits taken.

As for the inventory, you can only open it outside combat. To select the item you want to use, just press any button.

Next up: Other aspects of the gameplay (read: not the basic aspect). Need to eat dinner.

P.S: Let's see if my super mignonne stickwoman is still in America or now back in S'pore.

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