"No great mind has ever existed without a touch of madness."
~Aristotle

Wednesday, 10 January 2018

A Crucible's Lore: Wolves and... super wolves?

I will need to get my writing back to speed so as to speak. The good news, though, is that I'm currently on song now. At the very least, I feel that kicking myself to write something is requiring less of an effort. However, there's a catch. While I've yet to be proven a genius, I actually got a problem. There have been moments where noise can easily come from any member of my family. My dad and mum are fans of Chinese streaming vids while my sis is a fan of Korean streaming vids. While I've developed a mind of steel as the sole defensive measure, it doesn't prevent me from having this so-called drilling-against-the-wall sensation. Until those around me understand me, I'll have to keep going forward like an Archer. And speaking of Archer, the recent Golden Globes and Rose McGowan's ire (plus that of a few others) actually reminds me of... well, this vid below. For some weird reason, that is.


Either way, this song below will most likely feature in my next chapter of A Requiem From Winter Past.

Spoiler: The manliest man in anime-manga culture is still... well, a man. A broken man, no less.

Below video is for those who think I'm being too cynical. *shrugs*

Spoiler: Archer is still unable to break himself free from the power binding him.

)0(

Lore focus: Wolves
Origin:
There are those who say the world is nothing more than a dream, something materialised by slumbering gods. Whether such people are sages or madmen, no one knows. Of all the creatures existing, there are those seen as objects of taboo. For instance, crows are associated with death. Therefore, the sight of one during any wedding ceremony is always seen as an ill omen amounting to divorce or death. Then, there are wolves. Always associated with evils of every kind, be they lesser, greater, or middling, wolves have been the fulcrum of nightmarish tales. From children devoured to maidens ravished unto even how the world will end, these creatures have been effectively used as a deterrent to the wayward individual. Perhaps in an attempt to mock the self-righteous, there is a common saying amongst sellswords: A wolf knows best every man.

Physique:
An average wolf on fours stands at slightly below hip level. However, larger ones are known to stand as tall as at the waist level. One wolf's body weight is more than enough to overpower an average human being, its jaws used for mauling and crushing bones. Wolves tend to hunt in packs ranging from ten to slightly less than twenty, their hunger always seemingly insatiable. Yet, their endurance is proven to be exceptional, to say the least. It is said that the least of any pack can go without food and water for a day or two while the stronger ones can last for slightly less than a week. Whether this has any grain of truth remains to be seen, for the human fear towards wolves understands no bounds.

Mannerism and lone wolves:
Like any beast and bird in the wild, wolves are fiercely territorial. The males are always ones doing the hunting, but the females are the ones protecting the den. Every pack has three tiers of hierarchy. The leader, also known as the alpha, leads the pack. The alpha is also the only member of the pack which has the right to mate and breed. As a result, the alpha male would always guard jealously every female member of the pack. The second tier is known as the beta. The role of a beta wolf serves as what a scholar would call a regent. Yet, it must be stated that the notion of a second-in-command is never existent in any pack. The alpha is the only authority in the pack. The beta's role is to take over the pack leadership in the event where the alpha is either dead or incapacitated (although the latter would always lead to the former). And that includes also the ownership over the females of the pack. The third tier is the gamma. This bottom level of the pack hierarchy refers to the rest of the pack, those who can only afford to follow the leader.

In terms of size, the alpha is always the largest and strongest. The beta will either be of the same size as the omega wolves or somewhere between the two. Either way, the beta is certainly the second strongest.

Lone wolves, on the other hand, are those driven from the pack. Also known as the omega, such a wolf tends to be a survivor of any power struggle where the loser was spared from death. In any pack, a code of honour is always practised. Strength represents two things: The right of leadership and the right of respect. For any omega, it is always the latter. But because insubordination is never an option, a rebel which has proven itself is forced to leave lest it gets attacked mercilessly by the rest of the pack.

Despite the apparent, lone wolves can easily be dangerous foes as one such animal is even more territorial than its peers. Left with nothing apart from the will to survive, such a beast is capable of putting up a fight more stubborn than any member of a pack or even a lion. As a result, hunters tend to shun wolves whenever they can. For neither dealing with the collective nor the individual is safe in every manner of the word.

How they hunt:
As hunters, wolves are known to be ferocious flankers. Unlike any type of pack felines, wolves do not rely on ambush. Instead, they would chase the prey after the alpha makes a howl. Experts in terrain navigation, every pack consists of two units. The first is known as the harrier unit. Always the majority half, the harrier unit is led by both the alpha and beta. The harriers are in charge of starting the chase and going for the kill. The second is known as the flanker unit. While flankers belong to the minority half, the timing of their attack in any hunt is always crucial to success. The flankers are never tasked with the killing the prey. Rather, their job is to either scatter or waylay (depending on whether the prey belongs to a group or a solitary one). Since leadership is always absolute in the pack, the flankers are only allowed to cripple the quarry with the harrier unit dealing the killing blow. In fact, scholars have recently started debating whether such an approach was the inspiration for cavalry tactics as we know it now.

Tactics:
Every hunt begins with a howl. This acts like a war horn where the call for battle is heard by both ally and foe. To maximise the efficiency of this call to hunt, the alpha is always seen standing on the high ground. Once the pack converges below the high ground, the alpha would descend from its perch, the hunt officially commenced.

Initially, both the harriers and flankers will run as a single unit. Should the hunt be in forest terrain, their aim will be to force the quarry into open ground, upon which the flankers will split from the pack. If it is in open terrain, then the flankers would be given free reign on when to split, the decision made seemingly in unison. If the prey is pursued on rocky ground, the flankers would move in advance in a separate unit.

Habitation and cultural impact:
Although never seen in the south due to its arid climate, wolves can be seen elsewhere. In the Furthest East, they are commonly seen at plains and plateaus. The same goes for those in Slarvea although Slarvean wolves tend to have bulkier physique compared to the athletic build of those in the land of Cinhas. In the Kalaran Empire, they are the least sighted due to civilisation expanding the fastest there. However, the Imperial Zoo still boast of a wolf or two. In the forests of Teutonia and mountains of Tamuria, the wolves thrive.

To the Cinhas, wolves are always hated. For they are commonly associated with avarice and political greed, two traits every Cinha detests most in any person. At the same time, Cinha superstitions have a very close association with animals where any form of contact would most likely result in the relevant reaction.

To the Tamurians, they are the symbol of individual strength and collective unity, two traits most appreciated in the Tamurian culture. As a result, Tamurians always leave behind the best portion of every kill for these creatures.

For the Causaceans, however, wolves are seen as more than dangerous critters needing to be culled. On one hand, the locals know too well the nightmarish tales, their minds and hearts accepting whatever told by minstrels and boasting bards. Farmers see them as a danger to their livestock and livelihood, a reaction rightfully warranted. Whether they are the main source of the aforementioned tales remains a subject of debate among intellectuals. Due to the farmers' woes, hunters see wolves as both a good chance to earn money while avoiding them if no reason for conflict can be found.

At the same time, wolves form an integral part of the Causacean culture. For instance, it is commonly said that Justicar Lleric I, the first ruler of the originally unified Causacea, was nursed by a female wolf which had lost her pups before finally adopted by a farmer's family. During his battles against the invading Tamurians and Sudhlits, he was tasked with commandeering the cavalry, his banner of choice being a howling wolf encircled by an olive wreath. In fact, the consensus among scholars is that even though there is no proof of any supernatural or emotional connection, the strategy employed by the wolves had served as an inspiration. Justicar Eylia, the only female ruler and fourth monarch of Causacea, was known to have a wolf's nature according to the historian Skopios Tacticus, a trait used to describe a headstrong and unruly personality. Her only son also inherited such a trait. Unlike his mother, this became the reason for his untimely death via an accident due to a dare. As a result, her husband, Consort Jak Valdis, had to protect the family via political machinations lest untimely disaster obliterated the royal lineage.

Lore focus: Timekeeping
Origin:
The concept of time is commonly believed as something inherent within any living being. In fact, the concept of time was widely synonymous with life and death during the Age of Renown. Just like there is a time for all things, there is a time for death to arrive. Just like how time progresses without turning back, such is every being's living years. Like how time waits for no one, the world has never revolved around any individual or entity. Therefore, it is still commonly said that time itself is, in essence, the soul.

How time is kept:
There are a few terms used. Namely, seconds, minutes, hours, days, cycles, months, seasons, and years.

Seconds are defined by brief moments. Examples include an arrow loosed, a short sprint, and fireworks going off. Minutes are defined by prolonged actions over a short period. Examples include pouring water from a pitcher, a short walk, and the average conversation duration. Hours are defined by prolonged actions over a longer period. Basically, anything being done within a day, yet not considered as over a short period, fits the standard. Due to the difference in perception in every individual, it must be stated that one person's standard in terms of minutes and hours can differ greatly from another. As for seconds, however, the consensus is there due to a common view on what defines the truly brief. Be it second, minute, or hour, usage of singular and plural is always interchangeable as the understanding of time in this context is nothing more than a concept.

A day is defined by the sun rising. Also known as the Eternal Courtship of Hati and Sköll in some quarters of the world, a day is only deemed to have ended once the sun rises again the second time. In other words, the presence of night is also included in a single day. Therefore, one must be discerning when understanding the concept of a single day, for it can mean either literally one or the presence of daylight.

A cycle is defined by seven days in total. A month is defined by four cycles in total. One season means three months while a year is made up of four seasons.

Four seasons and birthdays:
In Nordeas (i.e. what used to be the unified Causasea) and the Furthest East, a year is defined by four seasons. Spring lasts for the first three months. Summer lasts for the next three months. Unlike the first two seasons, autumn lasts for five months while winter lasts only for a month. Due to how the seasons last, winter is also known to be the harshest part of every year, a symbol representing the inescapability of death and the promise of life starting anew. For the same reason, autumn is also synonymous with the foreboding of all things coming to an end.

As for the concept of a birthday, how it is calculated differs from one people to another. For the Kalarans and Slarvs, a person's age is measured by the number of winters as winter is seen as the end of every year. For the Teutonians, age is defined by the number of summers as summer is seen as a symbol of being alive. For the Cinhas, age is calculated by the number of springs, for spring represents new beginnings.

For Tamurians and Sudhlits, age is merely stated according to the number of years. This is due to Tamuria and the South experiencing only the sun and moon.

Hati and Sköll:
Hati represents the night while Sköll represents the day. Despite not being widely used now, these two terms are still recognised as legitimate references. Interestingly, Hati is the male half of day itself while Sköll is regarded as the female half. This has baffled scholars for countless years as dawn is always seen as the dominant half while the night is the supporting half.

However, one theory which has become most widely accepted points to an unspecified era seeing night as the dominant half with dawn being the supporting half. Whether this is referring to the Age of Renown or any other era hence after remains a question waiting to be answered.

Lore focus: Vánagandr
Origin:
Where these beings hailed from is never known. While the racial enigma called the Vánagandr can be seen every now and then, it was only recent decades ago that they were officially recognised as actual beings instead of objects of mythology and speculated sightings. While history has never accounted for their origin, it is worthy of note that unofficial records of their existence were dated as early as the aftermath of the War of the Three Thrones. It was also an era where tales of demons first emerged albeit intellectuals have always derided such stories as old wives' tales meant to scare the gullible and children into doing good.

Where in the name...:
Vánagandr is definitely not a name the current era is accustomed to. The elves, however, seem to have a certain knowledge concerning them. Whether it is because of any racial connection is something never revealed despite both races sharing common features, for both people have always kept a distance from each other. Indeed the only thing separating the Vánagandr from the Homm'Nua lies in the colour of their hair, which is always as white as winter snow.

Scholars studying elven culture have occasionally pointed out that Vánagandr is possibly a name meant to remember a specific individual. In fact, the Teutonian fief of Ván where they now reside never went by that name originally. According to the History of Three Kingdoms written by the historian Tabarius Glayn, Edmonte II, the High Lord during that time, sealed a royal edict giving the fief of Gastony as "a gesture of goodwill and sincerity towards my friend Gandr de Morte. He who fought for my honour undeservedly stained and nearly lost". According to the text, present before ruler and nobles were elven sellswords led by a female known only as Lokarina the Knife.

Per her request, Gastony was renamed as Ván, which incidentally was one of the twenty-six runes used by "every being of non-human birth". As for this Gandr de Morte was, it is widely accepted that he was most likely the leader before Lokarina assumed the position. Concerning his fate, some said he might have left behind his followers to pursue a life of peace while others insisted that he most likely died a violent death since it was implied that he's a sellsword. Either way, anything written beyond the boundaries of history can never ever be verified.

Capabilities:
The few who have witnessed how these individuals fight attested to the seemingly insane: They possess the ability to teleport at will. At the same time, their technique is one of refined savagery where bestial aggression, fluid strokes, and lethal force are involved.

At the same time, it is whispered that they have the ability to mask themselves. Most likely via some sort of magic, they are said to have the innate ability to cast some sort of illusion over themselves where they can effectively assume the guise of any visage of any race.

As for the most absurd of claims, rumours have it that they are intended as a natural counterforce against demons, that this has always been the only reason for their existence. A statement which has earned many a sneering look from scholars and the knowledgeable.

)0(

Okay, I have to apologise for the fact that the above )0( isn't aligned correctly. The Blogger interface can be really dodgy at times and I don't know why. In the past, copy and paste would solve the trick. Now, not even this approach works. What you see is the evidence of what I said is true. Period. For some funny reason, prolonged usage has always resulted in this. Weird.

At the same time, I've decided not to upload anything relating to Hollywood for the time being (i.e. for an indefinite period). The reason why being that... well, I just feel I need to do something after stating certain facts concerning the whole #WhyWeWearBlack movement. Not here, but on Facebook. When I said anything relating to Hollywood, I mean stuff like movie clips and site links. In fact, this standard will be extended to any non-Hollywood showbiz as well for a reason. Knowing my tendency to perform reckless showmanship, however, I can only hope the likes of Rose McGowan won't roast me alive for being hypocritical where future posts are concerned (read: I'll need to constantly remind myself of what I've written today).

However, I won't change the names of certain characters for a reason. I could have changed names like Emma Watts Eliaden and Emhylea von Stormhearth. The only catch? I've effectively trapped myself like Harry Houdini Pot (don't bother Googling for this guy since he's most likely #fakenews). Kagetsu no Hyo'Ah is visually based on a Korean celebrity named BoA while Alestrial Eliaden is visually based on another Korean celebrity named Park Shin-hye. Guess I'll still be given the McGowan Roast nevertheless.
The fact that I can align this one properly is proof that Blogger interface is truly dodgy.
Also, pergi mampus is something Rose McGowan would say to Weinstein if she understands Malay.

Tuesday, 2 January 2018

Countdown 2018 (reporting live from the Kingdom of Procrastinatea)

Just now, I came across an article panning Mediacorp's latest attempt to do a countdown party (not that it's the only time they did that). As a result, I wanted to do something illogical, absurd, and anti-common sense. And because I decided to do a post that is... well, illogical, absurd, and anti-common sense, I'm not gonna spare my sister if she really did attend that countdown party. After all, I'm sure someone will accuse me of making fun of my sister's taste. Not that I care about the typical local Disney fare anyway.

Again, I repeat: This post will be illogical, absurd, and anti-common sense. Because Kuok Minghui says so like Stone Cold and... well, do you think I really care?

A/N: I realised that as a man of creativity, there's always a need to unwind and be... well, crazy. Something like this below.

)0(

Okay... everyone ready? Good. Thanks, Alleycat. Send my regards to uncle Freddycat and auntie Felicat.

Ahem.

Welcome to the coverage of this year's Countdown 2018. As you can see... okay, we're actually past midnight. This is Stevia Sweetleaf reporting from the kingdom of Procrastinatea. As always, the king of this ethereal realm ruling over the fae, dwarves, and every gnomish kid is preparing to throw a countdown party. Well, sorta since it's already that point of time where Cinderella has to go home lest her stepsisters Barbarella and Primadonna start asking damning questions.

What? Wait... are you crazy? Lance, I swear I'm going to kill you for this joke. Why would the king of some hermit forest nation fall in love with me? Shut up, Lance. Or I will kill you like your favourite character who always dies.

Okay... my apologies for this impromptu moment. So now we should be waiting for the king to make a statement. Sadly, we received word that his cat had just accidentally offed his laptop while it was installing the latest Microsoft update patch. As it turned out, he needs to write the latest chapter of his only dark fantasy novel and his cat was actually too smart to be ignored. I really feel sorry for him. I mean the king himself, not his cat. After all, I happen to own a cat as well.

Oh... the screen is now switched on! Wait... what am I seeing here?


Credits
(before the show starts)

Coordinator: Chancellor Salted Fish
Security: General N.G Ryan
List of guests and performers: Chief Negotiator Wifi Lim
Miscellaneous stuff since His Royal Lobo Majesty is too lazy like a bear: Head Steward Bear

"Well, it's the credits roll. Apparently, the king enjoys doing things like a rebel since the world is never kind to him."

Wait... Lance! Alleycat! What in the Sapphire Pavilion of Siloso Beach is going on here? Why are we having an intruder? Is he going to sexually harass me?

Lance: Erm, actually he's not going to do that. I know he looks creepy, but rest assured he's a better guy than those you see in Hollywood.

Alleycat: Yeah, Lance is right. We're trying to... erm, prevent your parents from asking when are you getting a boyfriend.

Alleycat, you want to 气死我 is it? Wait... something's not ri... AAAAAHHHHHHH!!!!!!!!

"Relax, we're not gonna die."

Of course we're not gonna die, you perv!

Unknown humongous creature: Hey boss, High enough for you?

"Yeah, high enough to see the stage. Thanks, Supersolid Snake."

What is going on here? Why are the three of us stuck with this super weird perv?

Supersolid Snake: He ain't a perv. He is His Royal Lobo Majesty! My boss, understand?

Wait, this is a joke, right?

Lance: Erm no. He's the real deal.

Alleycat: The two of you actually met each other during 2012. And to think you're actually asking me back then why he never even glance at your cleavage where in fact every guy would do that.

This is...

"Oh, the party is now starting. Please accept my apology if the party turns out falling short of your standard. I know the average duration of any televised party would be... like two hours or so?"

So why are you doing all this?

"For fun. Oh, it's starting now. Hey, 黑妹. Please make sure nothing happens to your camera, okay? The first act is gonna start anytime soon!"

Alleycat: My name is Alleycat, not 黑妹! And I'm not a Malay, Indian, Hispanic, or even an African!




Lance: Siao... this one fierce man!




Supersolid Snake: I wonder how this would sound if Fei Yu-ching sings this song. I don't care whether that guy is gay or no gay.



Supersolid Snake: Okay, I may have spoken too soon. Make that two songs instead of one. I'm gonna hum this song whenever out on duty against those terrorists.

Lance: You make yourself sound like some kind of big shot.

Supersolid Snake: Please, even N.G Ryan needs to listen to me. He may be the General, but I'm the Head of Stealth Ops. Also, N.G Ryan is actually scared of my chief sniper Boh'Siah for some reason ever since that changing room incident.

Can the two of you stay quiet until this is over?




Lance: Eh? I think I saw Wubai just now.

Supersolid Snake: As a snake of stealth ops and perception, I can assure you that you might have gone a bit 二百五.




Lance: Siao liao... I'm starting to feel really 二百五.

Supersolid Snake: Don't worry. Wubai will be here to shock you back to normal.



Lance: That one really shocked me back to normal.

Supersolid Snake: Reality and Wubai. Best partnership ever. And China Blue as well. You ready something English? And I don't mean the Brits.




Alleycat: HEY!!!!! THAT'S MY FAVE!!!!!!

Supersolid Snake: I wonder whether she knows the NSFW version of this song.

Lance: I swear you're worse than Big Boss.

Supersolid Snake: You know my dad?




Lance: Okay, never mind that.




"Wait, I don't remembering requesting for these two acts especially the second one... Supersolid Snake, I assume you're responsible for this."

Supersolid Snake: Well, I do have my dad's DNA after all. To be a master of stealth ops coordination means to improvise like a boss. Like Big Boss to be exact. And besides, Wifi Lim and N.G Ryan were in this together with me.




Wow... this song is quite unique. I wonder whether that's a reference to your life all the while.

"Maybe. Maybe not."



Hmmm... seems that this song is about a common life shared by Saber and Archer.

"Yep."




"Supersolid Snake..."

Supersolid Snake: Don't worry. I'll take the bullet for this. Together with Wifi Lim and N.G Ryan. I'll make sure of it, trust me.




Years after the countdown in the royal bedroom of Procastinatea...

)0(

I'll just add a few things before ending this insane post.

1. Heracles gone mad is now officially a label used for crazy stuff I do on this blog.

2. Alleycat is a parody of Alley Cat.

3. Supersolid Snake is a parody of Solid Snake of the Metal Gear Solid series. Seriously, you don't need to be Kojima Hideo to know that.

4. Boh'Siah means quiet in Singlish. In other words, this is another parody of Metal Gear Solid, this time round a reference to the real bohsiah girl in the series.

5. The Chinese word 二百五 means crazy.

6. The names in the credits list are actually parodies of real-life people whom I know personally. In other words, either they know the real me or they have never understood me all the while. Either way, I'm used to being a Jon Snow instead of just another wolf in the pack. *shrugs*

7. Any other similarities to real-life people should be seen as a case of pure coincidence. Either that or these people actually know who I am since like... years ago, I guess.

Sunday, 31 December 2017

冬の鎮魂曲~Reworked Pt V

I need to do something. I really do. For the past N days, I've been playing Neverwinter non-stop because this year's Simril event happened to be the best one so far. In fact, the event will only end on 4th Jan 2018. However, I did do a bit where the latest chapter of A Requiem From Winter Past was concerned. As of now, the word count has breached the 2000 mark. What this means is that I've broken the halfway glass ceiling. Recently, I went on an adventureship (i.e. searching stuff 4 teh lolz like a boss named Marco Polo). In that particular voyage, I realised the average chapter length which we're all accustomed to is basically around 3000 plus. More specifically around 3.5K to... like maybe 3.8K or so. Believe it or not, I was crazy enough to manual count the words on a random page of a book I happened to own. After that, my curiosity was further piqued. And guess what? Setting sail on the waters of Google actually reaped some interesting findings. So it's not that bad. I'd expect something like 4000 to 5000 words per chapter. Apparently, I actually overestimated the likes of J.K Rowling, Stephenie Meyer, and Suzanne Collins. At the same time, here's a tip for aspiring novelists especially if you happened to be a Singaporean just like me.

Also, a shout out here to R.A Salvatore here. The book I mentioned here happened to be entitled Exile. The Dark Elf trilogy was definitely the best read so far where Salvatore's stuff is concerned together with the Hunter's Blades trilogy. Of course, it must be said that I never covered as much ground as what one might expect from someone like me. I've actually yet to get my hands on the Sellswords trilogy and Paths of Darkness series. A conniving Jarlaxle, a heartless Artemis Entreri, and a BSOD Wulfgar aren't exactly your typical Singaporean Disney fare when it comes to the choice of protagonist. I won't say I'm proud to be a Singaporean, but I'll say I'm proud to be an anti-typical Singaporean. So much for other Singaporeans envying others, I guess. Now if only Elaine would do something about continuing the story of that unscrupulous Elaith Craulnober. And no, the Elaine I'm talking about is Elaine Cunningham, not Elaine Jasmine Heng.


I wonder how the song would sound if the likes of Jam Hsiao and Ah-mei are to sing it. Please note the present tense here.

http://glaive-d-barde.blogspot.com/2017/10/blog-post.html
http://glaive-d-barde.blogspot.com/2017/12/reworked-pt-iv.html

So what this post is all about?
I'll be doing mainly two things. The level up system and... well, putting up an updated version of Aeravor's in-game info. On a side-note, I'm now toying with a couple of modifications where Arondight is concerned. The first aspect of consideration would be his looks. I'm not going to spoil anything, but when I did his looks in the current draft, something felt amiss. As for the second aspect of consideration, it has got something to do with his weapon of choice.

Cory Barlog mentioned Hulk and Bruce Banner, but he forgot to mention Logan and LauraNot to mention as well the Showman of Oz.

If I decide to go ahead with the changes, most likely it will come in a bundle. Simply put, I'll be upping both the latest chapter and the relevant changes.

I suddenly recalled something about full auto
The only problem? I forgot what kind of full auto. My best guess is auto hit and auto parry. For auto parry, I don't have an issue with it. For auto hit, it really feels dodgy. At the same time, auto dodge feels... well, equally dodgy. If I can make things less complicated, then why not?

The stat in question is Dexterity. Allow me to copy and paste the details.

Dexterity: Confers chance of successful dodge if manual dodge fails (1% per every 2 points beyond the score of 4; 10 seconds cooldown) and the chance to automatically hit if weapon attack misses (1% per every 2 points beyond the score of 4; 30 seconds cooldown).
Deums affecting Dexterity:
Earrach [+1 Dexterity]
Fómhar [Chance to automatically hit if weapon attack misses increases to 2% instead of 1%]

See how needlessly complicated the above auto system looks? The self-critic in me calls it an act of absurdity, I won't be surprised if the likes of IGN and Angry Joe would be less merciful and more merciless (Fyi note: Apparently, there was really a fight between the two).

Therefore, I need to repair what is broken. If it's not broken, don't fix it. But if it's indeed broken, then fix it like Joe Fixit. How the full auto works in this reworked version details as below:

1. It is now officially full auto instead of half auto. Auto dodging now doesn't require a manual (dodge) fail to trigger.

2. However, auto hitting stays the same.

3. Manual dodge execution will disable auto-dodging.

4. The 30-second cooldown rule still applies to both.

Levelling up without the level
Yes, I know that's an oxymoron. How can a character level up without the level? It's like pizza minus the cheese, only perhaps a tad more absurd. Because I want to stay true to the plot rather than the gameplay, I decided to think out of the box. Or at least I tried to.

How levelling up works is very simple:

1. Character level is non-existent. However, levelling up still does affect certain aspects of the character gameplay. Stats increment is definitely ruled out.

2. Any stat increment where character class is concerned, however, is retained.

3. Levelling up will boost the efficiency of the character in three aspects.

4. The three aspects are the character's profession and traits. Note that character traits actually cover two aspects of the gameplay instead of just one.

5. Every level up will offer one upgrade point. Boosting character efficiency requires a certain amount of upgrade points stated.

6. Each aspect has three ranks.

7. While Aeravor is your default PC, it doesn't mean other characters cannot be used. The progress of any character upon unlock will reflect Aeravor's actual progress. Simply put, how many upgrade points he has earned at the point of unlocking will carry over to the relevant characters.

Error 404: Playing God Not Found
There are many ways to play God. Or at least more than one. Success, on the other hand, should be a different matter altogether. Likewise, trying to be God will result in a 404.

What this means is very simple: There is no way Aeravor (or any other character for that matter as well) can ever fully master all the three aspects. It's like choosing a girlfriend. There's no way I can ever afford to enter a relationship with more than one girl. The choice is very simple: Which ones to take and which ones to ditch.

Every aspect has three ranks (like what you've seen above). In total, levelling up should occur only 60 times. So what this means is this below:

1. The total number of upgrade points should be 60. However, it is possible to get up to 70 upgrade points.

2. In various locations, ruins can be found. Such ruins hailed from the long gone Age of Renown. While these places won't guarantee you extra upgrade points by default, some of them do offer one bonus upgrading point per location.

3. There is a catch, though: You'll need to clear the whole damn place of anything that lurks. That includes demons. Actually, I won't be surprised if only demons would be there. And even then, it's not a given that you'll get your top prize by default. The whole damn thing is really random. Seriously.

4. Specific side quests do give bonus upgrade points, one point per quest completion. 

5. The amount of upgrade points needed per rank goes like this: Rank 1 requires 1 upgrade point, Rank 2 requires 9 upgrade points, and Rank 3 requires 20 upgrade points.

Points exchange
Upgrade points are not just used for ranking up the aspects. Once you got a Rank 1 for each aspect, you'll be able to use your upgrade points to upgrade any primary stat of your choice. For every 2 upgrade points spent, you can add 1 point to the primary stat of your choice.

And now for the upgraded bio (done via copy and paste)

Aeravor
Primary stats:
Strength-10
Fortitude-9
Dexterity-15
Wit-6
Resolve-19

Deum:
Geimhreadh
[Damage resistance bonus via Fortitude increases to 1.5% instead of 0.5%]
[Base bonus critical weapon damage via Wit increases to 15% instead of 10%]
[+1 Resolve (Original Resolve score-18)]


Class:
Fighter
[1% damage bonus per point in Strength]
[0.5% critical chance bonus per point in Resolve]
[5% critical damage bonus]
[+0.5% damage resistance per level up]



Fighting style:
Swift
[Fast attack deals 3% more damage per hit]
[Heavy attack deals 25% less damage but will deal bonus damage according to the amount of Focus built up (bonus is equivalent to the percentage of the Focus gauge filled)]
[Whenever holding ground, default chance of auto-parry is set at 35% instead]
[Attacking speed increases by 0.5% per point in Dexterity]

Traits:
Vánagandr
[Hit points always regenerate at 2% of the maximum amount per second]
[Force attack always deals critical damage against demons]
[15% critical chance]
[12% movement speed]

Requiem From Winter Past
[Gain 1 stack of Ferocity whenever taking damage or after a successful parry, but lose 1 stack of Ferocity whenever interrupted, dazed, or stunned. Gain 0.5% critical chance bonus per stack in play. Once Ferocity reaches 10 stacks, all stacks will be cleared and Steelborn will be triggered]
[Steelborn-Automatically parries a single attack once per every 10 seconds whenever holding ground. For every such parry, gain 15% critical damage bonus for the next 5 seconds. Critical chance bonus gained via Ferocity will be retained for the entire duration. Steelborn lasts for 2 minutes and cannot be triggered again for the next 3 minutes. Ferocity cannot be gained for the next 30 seconds after Steelborn effect expires]



Profession:

Ranger
[8% movement speed]
[The first attack always deals critical damage against any unaware target]
[10% automatic dodge chance]
[10% automatic parry chance]
[Terrain sensor gauge is always set at 25% and builds up 5% faster]

Starting secondary stats:
Weapon damage bonus-13.5%
Base damage resistance-7.5%
Maximum hit points-32000 [23000 default hit points+9% maximum hit points bonus (1000 hit points per 1%)]
Critical chance-24.5%
Critical weapon damage-220% of normal damage [200% default critical damage+20% critical damage bonus]
Automatic dodge chance-10%
Automatic parry chance-10%
Movement speed-20%
Attacking speed-10.5% [10% default attacking speed+7.5% attacking speed bonus]
Bonus focus gain-8%

Tactic:
Monster of Ván
Enables Aeravor to change his choice of deum if either all five usages of thaumaturgy are spent. Tap on the cross button to select which deum to use. Hold down the button again to set the selected deum to usage. At the same time, the number of runes usable for metallurgy is increased to twenty-four. Using metallurgy will result in a burst of direct damage per usage instead of increasing the gear durability.

Focus:
Chaos Incarnate
Aeravor enters a berserk state for five seconds. As Chaos Incarnate, Aeravor gains 150% increase in attacking speed and weapon damage. Any critical damage cannot be reduced. Usage of any thaumaturgy or metallurgy effect automatically results in a critical effect/hit. After Chaos Incarnate expires, Aeravor takes 20% more damage with his Focus gauge disabled for ten seconds. 

Force attack:
Thviti
More than just an ability unique to one individual, Thviti is the official name used for any Vánagandr's ability to teleport and attack within a fifty feet radius so long the target can be detected. Known as "hitter" to the dwarves and "batterer" to the elves, this ability can target up to five enemies within range with a total of five hits dealt. If less than five targets are available, the number of attacks dealt per target will be randomly allocated. However, the amount of attacks still stays at five.

List of aspects: Wolfblood, Contra Mundum, Survivor

Wolfblood
Wolfblood refers to the lineage of the Vánagandr even though no one knows exactly what manner of beings they are. Despite boasting elven features, the stark white hair and unnatural capabilities hint at something far more fearsome. Hence, 'tis a little wonder that they are called monsters of the gods by the Teutonians who first gave them the fief of Ván.

Rank 1 effect-Wolf of War: Whenever combat starts, 40% of the maximum hit points will be converted to temporary hit points until the battle ends. This ability has a 15 second cooldown period.
Rank 2 effect-Endless Pursuit: Critical chance is increased by 10% and movement speed is increased by 4%.
Rank 3 effect-Monster of the Gods: Whenever a thaumaturgy effect is triggered, the following bonus effect is gained according to the deum type.
[Earrach: Instead of the ability to self-heal, the user enters an ethereal state immune to physical damage. Resistance to thaumaturgy and metallurgy effects is increased by 50% and self-heal is still usable under such circumstances. Repeated usage of thaumaturgy will extend the duration]
[Samhradh: For every percentage of hit points missing (temporary hit points included), the user inflicts bonus damage. Repeated usage of thaumaturgy will increase the damage bonus by 0.5%]
[Fómhar: Whenever an attack is dodged or parried successfully, the user gains a shield absorbing up to 200% of the maximum hit points. Repeated usage of thaumaturgy will refresh the shield]
[Geimhreadh: User gains 2% damage bonus once every three seconds. If the user is attacked, the damage bonus is increased to 3% instead. Repeated usage of thaumaturgy will reduce the target's damage resistance by 1% per any attack up to a maximum of 5%]

Contra Mundum
Being the enemy of the world is never something a sane person would gladly take up. In fact, one cannot be blamed for saying only the truly insane would desire such a calling. Despite this term existing since the Age of Renown, Contra Mundum is now nothing more than a term known to archaeologists, scholars, and well-learned collectors. Yet ironically, the Age of Renown still remains an obscure chapter in the pages of history.

Rank 1 effect-Foebane: Critical chance bonus given by Ferocity per stack is increased to 1%.
Rank 2 effect-Enemy of the Odds: When Chaos Incarnate is triggered while Steelborn is active, the penalty imposed after Chaos Incarnate expires will be reduced by half.
Rank 3-Mocking Death Itself: Ferocity can no longer be lost through any means.

Survivor
To fight is never to win, but rather to survive. In the same way beasts and birds of the wild fight to achieve this end, civilisation has always been doing the very same thing despite justifications from those benefitting from it. Yet, those furthest away from the civilised world have never forgotten the roots of greatness as historians and scholars call it.

Rank 1 effect-Master Tracker: Movement speed increases by 10%. Enables potion brewing.
Rank 2 effect-Steel and Instinct: Automatic parry chance is increased by 15% and critical damage is increased by 12%.
Rank 3-Battlefield Assassin: If at least one ally is present during combat, enemies cannot target the character unless the first attack is made. Any unaware non-boss target attacked will have a 5% chance of being slain outright regardless of a first strike or otherwise. Terrain sensor gauge is now set at 100%.


Next up: Yes, I did add something that reads like terrain sensor gauge. However, I think I've spent too time burning my focus on this post.

Saturday, 23 December 2017

A Crucible's Lore: Rangers and bounty hunting

It's been a surreal week. Why I say that is very simple: In one week, three prominent names passed away. The first to go was R.C Sproul. Then Kim Jong-hyun was next. Lastly, it was Bernard Law's turn.

Why I say this is very simple: I'm already starting to write a new chapter of A Requiem From Winter Past and said chapter actually involves a philosophical conversation surrounding homines (i.e. men in Latin speak) and deorum (i.e. gods in Latin speak). And since it involves the relationship between humanism and theism, it means the passing of three totally different individuals now carries a sense of surreality. I may need some time to further process what needs to be processed. At the same time, I think I need to rephrase the word "cardinal" into something else due to Bernard Law's impact on the world (I'm referring to this one).

Note: I'm not interested in starting a fight between Rome and the rest of the world. I'm more than happy to respect Roman Catholics from Singapore and beyond since I'm not stupid enough to assume every graduate from CHIJ goes by the name Elaine Jasmine Heng. In other words, I'm not about to assume every Roman Catholic goes by the name of... okay, never mind that.

Add note: I don't want to elaborate who is Elaine Jasmine Heng. I'll just let Google carry the black wok for me.

What this post is all about
Basically, I think I need to create a lore book. Well, sorta anyway. After all, I don't expect myself to explain every single part of the world while telling a story. In my previous (and now defunct) blogs That Random Blade and This Known World, I did something like that. For some reason, I couldn't retrieve my password. Hence, I needed to create a new Google account. And that includes starting everything from ground zero. Plenty of stuff and ideas... well, you get the drift. In my childhood and teenage years, no one was able to set me right since no one knew what's wrong with me. Not even myself. Near twenty years of being error prone means being unable to live like a normal person today. And it doesn't help that no one seems to know my struggles except for myself at the moment.

Since I'm no different from Vincent van Gogh while he was still alive, I might as well make the most out of what I know I can do. Opinions be damned, this is my life and not that of others. Margaret Weis once said this about Raistlin Majere:
"People can identify with Raistlin. We can relate to feelings that nobody loves us, to the struggle for recognition and acceptance. I really understood Raistlin right off the bat."

Unlike Amos Yee, I am just another Raistlin Majere. And I can live with that.

)0(

Lore focus: Rangers
Origin:
Unlike those sellswords we are so familiar with, rangers have a longer history. Much longer given the fact that mercenaries only started existing after the Age of Renown reached its end. A noble profession for those not so noble, being one was the only way which a halfborne could prove himself as somewhat valuable.

Unlike the current society, the smallborne was never something as simple as being a commoner. Rather, anyone not of elven or dwarven blood would be regarded as one. The Homm'Eot (that is, the dwarves) enslaved them, the Homm'Nua (that is, the elves) looked down on them despite freedom given at no price at all. A halfborne is one of smallborne lineage mingled with either dwarven or elven blood. The Homm'Eot would always work the smallborne men while bedding the finest of their wives and daughters. As for the Homm'Nua, there would always be willful daughters eloping with unworthy lovers or an errant son taking an unworthy maiden as a paramour. The challenge for both races was apparent: To take a life without any cause is murder, to do so the same against an infant is murder twice as worse. The punishment for the former is death by decapitation. The penalty for the latter would be that of a traitor where descendants must bear the sins of the transgressor unless pardoned by whoever ruling over them.

Back then, the Age of Renown was never without its own conflicts. The orcs were given their share of the world, yet something went wrong. We still do not know the reason why, for there is a saying amongst our people: A hatchet buried in history is a hatchet never seen. However, rumours have it that the Homm'Ogr desired what lies in the south beyond the mountains. The Homm'Nua vehemently objected to it while the Homm'Eot tried dissuading them. What happened afterwards, should such tales be true, is not known. After all, a hatchet buried in history is a hatchet never seen.

As a result, rangers were needed as auxiliary troops against the occasional orcish raid. By any standard of the Homm'Ogr, this means months of bloodshed, an occurrence best likened to a dormant volcano erupting violently. After the third such attack, Aellen de Stormhearth, Crown of the Homm'Nua, commissioned a census throughout the elven territory. Brayn Ironsiege, Crown of the Homm'Eot, followed suit, for he was ever an opportunistic king. The intent of both rulers was the same: To find out how many halfborne were there under their respective rule.

The numbers totalled up to twenty thousand strong, men and maidens strong enough to traverse across terrain while wielding bows, slings, and swords. This was not taking into account children and youths yet to enter the Rite of Coming, a test of understanding and ability before one could be recognised as an adult.

Alas even then, proper recognition was more of a child's dream than an attainable fantasy. Circumstances, however, tend to deal the most unexpected hand. As it turned out, the rangers now serve as a reminder of a golden age never to be surpassed.

Current scenario:
As fighters and scouts who utilised sniping and underhanded means to win a fight, rangers were soon recognised as the first sellswords to grace the pages of history. Perhaps via inspiration or due to dire straits, mercenaries soon took the field in droves. The downfall of an era promised much riches and many ways to die, therefore how can one ever resist the lure? Utterly disillusioned by dreams cruelly mocked, the rangers abandoned their duty. Like those who came after them, they indulged in fighting for coin and spending their keep. Be it on food, ale, or whores, an army of hounds soon became a pack of wolves. Answerable to no one and held accountable to none. They used to be tightly knitted, yet each chose in the end to go his individual way. Some chose to hold onto what was left, most pledged their causes to the highest bidder.

Like every profession, there must be new blood coming in. No longer fettered by the arrogance of their masters, each ranger would always make sure to nurture a child for this very life. It could be an abandoned infant still alive or a child lost in the woods. If one has enough coin, a purchase from an orphanage would be a surer bet. If one was daring enough, surely a noble's daughter or a merchant's son would go missing under the moon and stars. To every ranger, only children were able to learn fast. At the same time, they acknowledged the ability to ask questions tend to result in survival in the long run rather than outright death. A notion which an otherwise civilised world scoffed at its own pitiful loss. In the short run, however, any outcome could be a possibility.

Ability:
Rangers are masters of terrain warfare. Guided by instinct, adaptation would only be a matter of minutes, if not within an hour or so. Whenever needed, a skilled ranger can stay unmoving for days. Be it beneath the canopy, behind the thick trunk of a tree, or among bushes and shrubs, the finest assassin is always the most patient one.

When it comes to proficiency, a ranger is always required to master one type of projectile weapon and one type of melee weapon. The former can range from crossbow to throwing knives while the latter includes any weapon type apart from the heavy ones like halberds and two-handed swords.

In ranged combat, a ranger favours a single attack piercing the opponent's eye rather than letting loose a barrage or a crippling hit. At the same time, rangers always pick the best spot instead of just engaging the enemy upon sight. This results in long ranged attacks done from the high ground or short ranged attacks fired from any cover.

In melee fighting, the first attack will always define the ranger's next move and beyond. Against a single target, such tactic is called assassination. Against a group, such an approach becomes a case of assessing and strike. Either way, it is imperative for the first attack to result in the target either dead or maimed. Either way, a ranger relies on fast hitting attacks with the decisive blow struck once the target presents an opening.

When it comes to dodging attacks, rangers excelled best in any terrain offering enough space and cover. Yet, it must be stated that they tend to fight best under the cover of a forest with stumbling roots tripping the opponent instead of the combatant. After all, limited space means a better chance of parrying attacks. At the same time, running away is not so much about having enough space, but rather fast thinking and knowing where to run. In any party of adventurers, a ranger can easily slip out of enemy view to deliver a fatal stroke. For they are known as masters of assassination both on the battlefield and alone within the shadows.

Lore focus: Bounty hunting
Origin:
Where there are sellswords, there are surely criminals on the run. No one knows exactly when bounty hunting as a way to earn money first started. Some said it began when mercenaries started plying their trade and the various rulers knowing the need not to make enemies out of them. At least not if they could help it. Then there are those who claimed that it was originally intended as a form of mockery directed towards the nobility who always enjoy hunting as a sport. Some believed this practice was started during the Age of Harmony when the Causaceans were a unified people. Either that or it began after the War of the Three Thrones in order to deal with unlawful elements beyond any authority's control.

No matter which one is the correct answer, any mercenary would just give a shrug should this question be asked. That plus a sardonic remark or two directed towards the so-called intellectuals, people who actually spend their free time debating over such a pointless topic in a comfortable room.

How the market works:
While bounty hunting is absolutely legal and a convenient way to get rid of problematic individuals, any authority knows the need to supervise a trade involving volatile elements. For a start, mercenaries aren't exactly the most civilised people in the world. Secondly, competition may eventually give way to a chaotic free for all over a particular bounty, a notion scoffed by sellswords who know their code of conduct better than kings or civilians. Indeed there has always been a golden rule where bounty hunting is concerned: He who claims the kill claims the credit, but he who engages the prey must never be impeded. Anyone who breaks this rule runs the risk of dishonour, a situation resulting in either isolation or hostility from those who know both the deed and doer.

In every town or city, an office in charge of managing the transactions is set up. Not only is this the only legal place where payment is given, this is also the only place allowed by the authorities to disclose which targets are available. An issue which bounty hunters have no problem with since it's all about the money. Targets are classified into three categories:

Category I targets are fugitives guilty of petty crimes. Acts like theft and robbery committed against the rich and powerful. The reward is always paid through pence (that is, the lowest level of Causacean currency).

Category II targets are those guilty of more serious crimes like rape, arson, and murder. The reward available involves either a mix of quarters (that is, the second level of Causacean currency) and pence or a payment of purely quarters.

Category III targets are like those under Category II, only more dangerous for all the obvious reasons. Such targets are the only way for bounty hunters to earn crowns (the highest level of Causacean currency) with rare cases commanding a fee of crowns and gems combined.

To obtain rightful payment, proof of the deed done must be given. This means a severed head belonging to the target. As a result, bounty hunting is something welcomed by undertakers. To every sellsword, payment is always a matter of racing against time, for to live by the sword means learning to expect the unexpected. At the same time, no one can ever discern the identity of a rotting corpse, let alone a rotting head. Even though an exorbitant fee is synonymous with the service of embalming within this context, a sellsword knows how valuable this seemingly unworthy task is. At the same time, not every mercenary is willing to own a horse. Therefore, stable owners also stand to profit from any deal brokered albeit not as much compared to the undertakers.

)0(

Okay, I know this post isn't worth that much compared to what I'm normally used to doing. However, there's no point pushing myself to the point where I know my standard may be compromised. Once my brain hit a blank, I know it's time to give up the ghost. Lastly, I'll just up this vid.

Tuesday, 12 December 2017

Ah Kong

Well... yeah, it's really Ah Kong...

Come to think of it, Jack Neo isn't the only local talent here. Royston Tan is another one, no offence intended.





After such a long time, I don't know what the label Heracles gone mad is for. So might as well I devote it to things outright crazy. Earlier on, I stumbled upon this. Normally, S'poreans won't think twice to see what the (Angry) Ah Kong was all about. The problem is, I don't think like a S'porean. So like that curious cat, I decided to see for myself what the angry ah-kong was all about.

Note: This post was done with NO intention to... well, promote any YouTube personality. I just happen to be your anti-typical S'porean. Hopefully, this sounds right because it's never okay to laugh at the death of other people. Laughing at my own death where I'm concerned, however, is another story altogether.

Apparently, this is what your (Angry) Ah Kong looks like...



Apparently, (Angry) Ah Kong has never visited Singapore. Since I'm sure local S'poreans don't know this (Angry) Ah Kong who had sadly left this world, I might as well up a few clips. Before every clip, however, I'll add a caption and a link. All in the name of remembering why your own (Angry) Ah Kong should be really this angry.

Need help in managing gaming addiction?
Call your (Angry) Ah Kong



Need help in managing violence?
Call your (Angry) Ah Kong



Need help in managing F1 wannabes?
Call your (Angry) Ah Kong



Need help in respecting women via first world education?
Call your (Angry) Ah Kong



Need help in protecting your black cat, no matter whether it's Jurong West or Punggol West?
Call your (Angry) Ah Kong



Lastly but not the least, got problems in combating racism?
Call my (Angry) Ah Kong




P.S: Okay, I need to sleep now. The Ebola (joke) really got me hard.