"No great mind has ever existed without a touch of madness."
~Aristotle

Tuesday 9 August 2016

ネバーウィンターの勇者伝説~Concepts of something already existent [Pt I]

If you still remember what I've written in Garou Central, it means you most likely knew already that I enjoy designing gaming concepts. In fact, I've already started doing so in my first blog (i.e. the defunct That Random Blade. No thanks to the fact that I never got that password reset for my previous Google account, hence having to start from the scratch again).

Just last Friday, the one game every S'porean was looking forward to (either that or dreaded most) arrived in the full glory of lightning bolts and yellow critters. Like it or not, it's thanks to Pokémon GO that the SPF has to get busy working again. So much for doing a Finding Nessie.
Or even Finding Kappa for that matter.
Doesn't every local S'porean girl like her bf to be intelligent?

To highlight the Tesla power of Pikachu and Raichu (or just abt every critter in the list)...
...every S'porean got caught up in the frenzy. Okay, not all. Also not literally since I'm pretty sure Private Ryan Shawcross won't end up crossing beyond either Tuas or Woodlands. Actually come to think of it, should we just equate the game with the term "Tesla girl" even though I don't know what that means?

Either way, I'm still interested to see whether the Prime Minister of Far Far East will be willing to work with yours truly (more specifically, it's the other way round).

Pressing the (basic) buttons
Intended for the PS4 and Xbox One, I won't be surprised if Nintendo will be included as well (I'm saying this because the Nintendo console interface in general has a history of being... well, quite literally different). Hopefully, history won't repeat itself for the sake of the better good of the relevant industry. Yes, I know I talk a lot for a normal human being (mainly because I'm born abnormal. A fact which not many people around me have been willing to accept). So allow me to simplify every word in a single meme.

Because I'm currently too lazy...
...I decided to use the PS interface. Before I do so, let me just explain some of the changes intended compared to last time round.

1. There will only be two at-will powers available in the beginning. At the same time, only four encounter powers, one class feature, and one daily power can be available in the beginning as well.

2. You can unlock additional powers during the 4th, 10th, and 20th level respectively.

3. Gameplay interface will be streamlined. This is due to the difficulty level of incorporating pen and paper in video games too damn high.

4. Two buttons will be reserved for potions and scrolls respectively.

5. I don't know whether this is considered a change since my memory isn't 100% photographic, but this time round I'm opting for the ARPG approach instead of the standard turn based genre.

I'll be thinking over about whatever turn based aspects possible for this game. Just treat it as the ARPG genre until then. Or even any U-turn decision.

Square:
At-will power 1

Triangle:
At-will power 2

Cross:
Potion

Circle:
Scroll


Please note that you can only slot in 1 type of potion and 1 type of scroll in the respective slots.

Paragon and Prestige
Every character can choose a paragon class upon level 20. Upon reaching level 40, prestige classes will be unlocked. While there are only minimal restrictions concerning choosing a paragon class (apart from the choice of starting class of course), prestige classes carry forth specific requirements. Hence, it's actually possible for a character NOT to be under any prestige class.

When you create a character, you also choose that character's starting class. That starting class will decide which paragon classes are available. Every class will be two paragon classes to choose from.

As for prestige class, this is something not relevant to your character's class. Rather, it's all about specific requirements.

That one thing every S'porean must be good at
If you're a S'porean just like me, it means you must not be like me (unless you happened to be a genius like me). In other words, I can't multi-task. Whenever you went for job interviews, most likely the interviewer would expect you to be some sort of wizard.

Multi-classing is an option. To multi-class, your character must reach at least level 12. At the same time, you can only level up your secondary class per every 4 levels of your default class. If you desire more than just 1 secondary class, you'll need to obtain a prestige class. Whether you end up having 1 secondary class or 2, you can only choose to level up the class of your choice (i.e. both the starting class and the secondary one[s]). Whatever your choice, just make sure you don't end up like this.
Guess who really wins in the end?
More to come...
Focus is dropping more than just a wee bit now. Originally, my plan was to upload the first rewritten chapter of A Requiem from Winter Past. However, my brain was a tad too hyperactive due to the abnormal way my brain works. In fact, I'll need to cram a few things within this week. After all, my beloved team in red (i.e. Boro, not my local national football team) will be facing Stoke this weekend. If Alan Shearer thinks Boro will be relegated, then it's my mission to defeat him (i.e. I know what I'm capable of, definitely not this). Hopefully, I can start touching on the First Amendment aspect of the game next.

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