"No great mind has ever existed without a touch of madness."
~Aristotle

Tuesday 25 October 2016

ネバーウィンターの勇者伝説~Concepts of something already existent [Mk VII]

I need motivation for my novel writing. Of course, it may easily be down to the fact that I've got a problematic sleeping habit like some Tesla guy. At the same time, it didn't help that running through the Cold Run was a draining experience. The only reason why I've had it fairly easy was due to the kind of focus Drizzt Do'Urden is famous for. After Makos got himself killed like 90% of the Starks (Jon doesn't count because he's a bastard and bastards don't really die that easily unlike the elite caste), I (sorta) forced myself to finish the final lap (i.e. there's still a daily three quest sequence from some highlander named Artus Cimber). By the end of my gaming session, I was absolutely drained like Emiya Shirou during the Heaven's Feel route.

A/N: I will be writing up on my first impression on running through the Cold Run. Not that it really matters to those who are really GAR in the (online) world of Neverwinter.

+1 and all the random bs
I committed a stupid mistake. And that is lumping base attack bonus with damage here. +1 in the relevant context merely means +1 in the base attack bonus. Damage bonus still counts in terms of percentage. Sorry, but my sleeping habit really (sorta) mirrors a Tesla guy. Just don't ask me whether my future girlfriend will be a Tesla girl.

In the game, there will be specific gear with a plus sign. Ranging from +1 to +5, this stat will affect the base attack bonus (e.g. a short sword +1 will give you +1 to your base attack bonus while a bastard sword +5 will give you +5 to your base attack bonus).

However, above logic only applies to weapons. As for armor, the bonus shown will apply to the AC (e.g. an elven chainmail +1 will give y.ou +1 bonus to your AC while a dwarven plate armor +5 will give you a +5 bonus to your AC).

Dodge AC
One of the more interesting aspects of the AC system (not done by me, but rather the late Gary Gygax if I'm not wrong) lies in the dodge AC. In this gamer, dodge AC is 100% legal and 0% dodgy. Sometimes, your character will have... like say, +4 dodge AC. What it means is this:
The dodge AC bonus will be added to your overall AC. Whenever the opponent hit you, the amount of base attack bonus given by the opponent's Dexterity stat will be compared to the dodge AC bonus itself. If the dodge AC bonus is higher than the base attack bonus given by Dexterity, your character takes no damage instead.

However, there's a cooldown period upon a successful dodge with your character's Dexterity affecting the cooldown time (base cooldown period: 3 mins; -1 sec cooldown per every point of Dexterity above 12).

A stick and the letter D

The left analog stick is used for character movement while the right analog stick is used for camera zooming. As for the D-pad, it's used for inventory toggle. The former is quite straightforward (unless you're so terribly dumb, you actually don't know what's a Nintendo). As for the latter, that's where the planning comes.

We all know the specific buttons for the standard PS-XBox format. In other words, let me refresh your memory. You have potions and scrolls. But what about additional options? Say for example your character got a few throwing knives or some darts laced with acid stashed somewhere like a female member of Bregan D'aerthe. Or perhaps you're a lawful good paladin (then again, the only good paladin is a lawful good paladin) who prefers additional insurance in the form of more scrolls and potions. What to do then? No worries, you have the D-pad. The D-pad acts as an inventory toggle where specific item types (i.e. inventory items) are stashed. Toggling is very easy. Just allocate any four inventory items into the respective slots and press the relevant direction to gain access to it.

Stacked
When I say stacked, I don't mean the likes of Pamela Anderson and Carmen Electra when they were every teenage boy's sexual fantasy via that TV show named Baywatch. I'm referring to stacks of inventory items. This rule also applies to stuff you can slot under the potions and scrolls slots (i.e. those usable via the buttons instead of the D-pad).

Long story short, the maximum number of inventory items per stack varies. For concealable weapons like throwing knives and darts, the quota is set at 5. For scrolls, the quota is 3. Healing potions wise, the quota is set at 40. For the rest, the quota is 10.

Note: Scrolls and potions which can be used via pressing the buttons instead of using the D-pad counts as inventory items as well. However, healing potions cannot be slotted into the D-pad menu.

Add note: Maximum amount of inventory items which can be stashed via both means is set at 70.

Usage of potions and scrolls
Just an important note: You cannot use potions and scrolls during combat!

To use them, you'll need to use them either before or after the fight. Of course, there's a third option. Namely, to exit combat by running away.

#RespawnLOL

Don't we all love Deadpool? If there's any bastard who is quite literally unkillable, Wade Wilson will be it. Unlike the F2P industry, the console industry is still about buying (the game) and saving (your progress). In this game, there are two ways to save the progress. Either you do so manually like every decently intelligent console gamer or you can opt for an auto save.

When I say auto save, I mean booking a room in the inn of your choice. Upon entering your room, the game progress will be automatically saved. Once you die and respawn, however, you will respawn at the room you've booked beforehand. And no, you don't need to pay additional money just to get yourself respawned.

As for any penalty caused by death... well, let's just say that setting off from Cormyr due to respawn is already bad enough especially when your most hated enemy is somewhere miles ahead.

Note: Okay, add to that a temporary -2 for your character's primary stat. This penalty will last anywhere from 1 minute to 5 minutes (depending on the quality of the inn). And no, there's no way to remove the penalty beyond the means of a timer.

D20 saves
Apart from skill checks, there's also such a thing called a save check. Whenever you get yourself into a sticky situation, the correct thing to do is bailling out. Below is the list of save checks which can be done.

Fortitude
Affects amount of damage taken over time.
Key stat: Constitution
Add note: Constitution as a stat only serves to reduce the duration of damage over time effect.

Reflex
Affects the chances of taking half damage instead whenever being targeted by area based damage (e.g. a dragon's breath or a wizard's spell).
Key stat: Dexterity
Add note: Dodge AC bonus will also affect the reflex save. 

Will
Affects the duration of control effect on your character.
Key stats: Wisdom; Charisma
Add note: Both stats are used instead of picking the stat of higher score.

Strength
Affects the success rate of moving heavy obstacles.
Key stat: Strength
Add note: You can only do a strength save once per try.

Prologue titles?
Why not? After all, we already have Ys Origin. So why not Neverwinter Six Origin? Okay, I know this title sounds corny. My brain is now running on auto-pilot.

Wednesday 19 October 2016

Roaring Dawn

"Heroes are mere mortals bearing arms. When one exalts a righteous cause, no one sees whether 'tis a mask hiding a knave. Honourable ones do exist, though. Just that every mortal is born selfish and every hero can only save those he sides with."
~Ser Jon Wood the Young; Marquis Warden of the Throne





)0(

What in the Seven Hells?

This dream again?

How many times have I been through this?

I'm standing in the middle of this blizzard again. Everyone... everyone is dead. Some of them look familiar, but I don't know who they are. The rest are just strangers.
 There's this girl with her head severed, the colour of her hair like the bloodied snow.

Do I know her?

"Can you keep up with me?"

I hate that voice without knowing why. His emotionless tone makes me feel like punching him.

Part of myself says this fellow is responsible, but the greater half of me denies it. Like always, he's dressed in dark green together with a brown leather vest. He wears gloves of grey reaching below his elbows and boots reaching below his knees. Then there's this bloodied sword in his hand, a cloak of grey flapping wildly towards one side.

My legs are numbed even though I don't feel the cold with my vision blurring without the pain. The joints of my arms become stiff, but my fists remain clenched.

"Can you keep up with me?"

Same old question is asked as I feel a fire flaring up inside. The warmth rouses me as its presence reminds me of something... something which I can't remember. Bloody Seven Hells, going back to Redcart really made me and Bruno looked like a pair of running idiots going after a prize that wasn't there.


His eyes are of azure blue. His long ears and brown skin is a look I'll never forget. His hair is fairly short and parted to the side, but his features remain a blur.

"YOU TRY KEEPING UP WITH ME INSTEAD!"

With those words and my challenge shouted out loud, I start running after him.

Surely I can keep up with him. Definitely, I will sur...

)0(

Wayne Morris is clearly an annoyed man. Just when everybody was sound asleep, the greatest moron alive shattered their peace. A forceful yank pulls the dreamer off his bed, the target of Wayne's wrath finding himself sprawled face first on the wooden floor. Greeted by sapphire eyes opened wide, every recruit sends his glowering regards to a sandy blond of average looks.

"Erm... it's a dream, no?" smiles a sheepish Gael Kodr, his brown shorts and white collarless shirt mirroring that of the rest.

"You're obviously having a nightmare," growls his closest friend with a grimace, his fiery hair a reflection of anger, "To be straight, I don't give a flying shit on why you're screaming like someone shafted by a ten-foot pole. But for the love of the entire Holy Quintet, DON’T WAKE US UP!"

"Eh, did I really scream that loud, Catts?" Gael asks, a hand running through his blond hair cropped.

"If a mutt can't bark out loud, it ain't one," snarls Wayne, his massive hands seizing by Gael by the front of his shirt, "Hopefully, our bunk officers won't end up hearing a stuck pig screaming. If not…”

For the first time in his life, Gael feels like a swine ready for slaughter. The image of a million knives stuck inside his body decides to play a macabre game with him, he’d rather be sentenced to castration.

"Erm, okay. I get the picture, Wayne Morris."

"Yeah, right. The picture of a stuck pig," retorts the redhead who has been Gael's accomplice in every misdemeanour since thirteen.

"What are all of you doing here?"

A question hollered swiftly cuts into every listener’s ears, its impact akin to a beacon of warning. Hastily shuffling into position, the group of fifteen stands in ranks of three as the stocky bunk officer receives a proper salute.

"Catterm Leen! Gael Kodr! Why are the two of you still not standing at attention?" barks their brunette superior, his sturdy frame decked in padded armour.

"Sorry, Sir!" exclaims Catterm, "Erm, actually we're pretty much surprised at your surprise assault. As you can see, I was way too engrossed in teaching our friend here some lessons on how civilisation works."

"Teach? You, Catts? Please, you're balmy beyond cure! And why mention civi..." before Gael can finish his statement, his best friend slapped him across the head.

"Shut up! You'll only get us all shafted."

Delivering a wry smile conceived from his well-humoured nature, Garev Southgate doesn’t have to be a genius to know the answer.

"It’s only natural for people to have nightmares,” clearing his throat in an exaggerated manner, Garev continues his speech, “But I do not desire any more heroics coming from you all. The Third Company’s repute within the Second Support Command has officially preceded everything else. Understand me, laddie bucks?"

The youths under his charge sing a song of relief within their hearts as they managed to escape the jaws of Seven Hells. They could have easily been done in ten times over, each individual making a mental note to buy himself a carving knife lest an idiot decides to do something shocking one more time.

"Okay, lads! With all things said, prepare yourselves for the roll call. Dawn is nearing, may the roar be with us! Understand?" exclaims a grinning Garev, his right arm dramatically sweeping across.

"Yes, Sir!"

"Man, it's a good thing seeing nice bloke Garev as our bunk chief. Definitely luckier than me playing buff poker with those mad cats from Wearsor."

"Do you mind, Gael Kodr?" snaps Catterm, “When was the last time a cretin mopped the floor with anyone from either the Wearsor or Tynis division?”

"Erm, last week? Or last month? You need to tell me, Catts."

"Gael Kodr, I swear you’re asking for…"

Before Catterm can finish voicing his thoughts, the morning bell tolls. Anticipation washes over the sandy blond, his passionate grin worn like a badge of pride. Gael Kodr instinctively cracks his knuckles. Four rigorous years spent in the Mersey Academy and the life he has wanted so badly begins to unfold like the prologue to a hero's tale. The banner of Leonum Flammeus emblazoned inside both mind and heart, the bathhouse is to be his next stop.

)0(

Breakfast is a simple fare of bacon, scrambled eggs, and buttered bread. Officers and recruits dine alike, their seats placed side by side. Military regulars have always steered clear from such practice, for this is an act used to earning sniggers. They call it a rarity in society, an insult to the military. The Leonum would have none of it, their penchant for causing the occasional trouble appreciated by the smallborne. Arrests beget only a slap on the wrist, things actually used to be worse prior to new laws prohibiting vigilantism done in this manner. To the Leonum Flammeus, they belong to the smallborne more than anyone else in the Empire. No matter what, when, and where. Peddlers of rumours even whisper at times that the Emperor himself is unwilling to rein them in. A laughable tale as Emperor Lesien is known as the Iron Yew for a reason. Nevertheless, this is why their unofficial motto is equally obnoxious to the rich and elite.

Never by blood, our pride will never fall. If you pummel one of us, try a hundred instead.

"Eh, not bad... not bad at all given that I've had shit food before," quips Gael with an off-tune whistle, his own plate cleared and returned.

"You know this ain't the Tynis division. Guess not even the Holy Quintet know what their cooks are smoking before lighting the stove," chuckles Catterm, his foul mood dissipated, "Hey, there's still a bit of time before we gear up, so why not a little bant?"

"Hell yeah! Beater and..."

Gael Kodr promptly receives his reward for outspoken enthusiasm, a punch across the back of his skull being his keep.

)0(

"Do you want to get me killed?" snarls Catterm as he ruffled his fiery hair in frustration, "Who told you to out ourselves? Do you even know what that nickname means?"

"Whoa, calm down! Cool your fire, Catts!"

"I suspect the only way to cool my fire is to roast you alive. I know Gael Kodr is Beater, but are you so obsessed to let the whole of Teslaide know my nickname?"

"Erm… yes? You’re damn good at pleasing girls and Elys is one."

"You should've accepted Adine's proposal when you got the chance," growls Catterm, a palm placed over his face, "Shaft her and at least you won’t die a virgin."

"Adine?"

"Yeah, Adine. Anything wrong with the cold hard truth?" questions Catterm with an eyebrow raised, his annoyance raising slightly an irate tone.

"That pretty serving girl at Uncle Crock's watering hole?"

"Not just an ordinary cretin, huh?" sighs the redhead, exasperation wearing him down like an insatiable lover, "You blind cretin, which Adine are we talking about? Yes, I saw that beautiful girl. Slim, surely a looker, pity she's got a small stack..."

"Adine, the daughter of Crocker Tayne."

"Are we talking about the same Adine, you retarded bastard? You better not tell me that other Adine took your virginity."

No sooner Catterm's cynical reply left his lips, an abrupt shock dawns on him. Sudden realisation staking its claim, Gael Kodr's best friend left himself gaping at something he'd rather die than to admit.

"Wait a holy second, please don’t tell me…"

"Yep!" grins a victorious Gael, a look of mischief offering the redhead a massive dish of humble pie, "Saw her last month during our final trench leave! At her dad's place no less. Can you believe she recognised me first?"

I must be hearing things... I must be hearing things. Seriously, that stick thin ugly duckling Adine?

"Oh and one more thing, Catts. I didn't shaft Adine. Not in the past or just recently."

)0(

The underbelly of the Kalaran Empire is never for the weak and ignorant. Like the heart of even the most righteous soul, there are always more than a few dark corners and alleys. In the shadow cast over every lane, robbers lie in wait. Smugglers haggle with their customers out in the open, every tavern is never a stranger to the darkest sins. Fittingly so, such an area is known as a nether district. A place where money, power, and the ruthless reign.

"So how’s business?"

Adine Tayne has never been comfortable before the leers of lecherous men, yet no one dare lay a finger on her. Unlike its counterparts, the Coral Sea would not hesitate to throw out patrons guilty of starting fights or worse. Tales of rape has always been common, but not in front of those watchful eyes at the bar counter. 

"Closing by autumn. It's a good thing you informed me before making a dangerous trip, Adine."

Why Lukas Brun would ever wind down his business is anyone's guess, for the Coral Sea's intolerance towards lawlessness is always that most attractive draw. Not every patron is interested in wrangling with each other, violence is only fun for those not at the receiving end.

"Tell me what you know about Gael," says Adine as she takes a sip of her drink.

"Me? Why always me?" grins the owner of Coral Sea, "You should be asking other people, not yours truly."

"Because everyone enjoys calling Gael worthless," frowns Adine, "I just need to know what happened between the two of you years ago."

"Let me assure you that Gael is my friend," smirks Lukas, his finger wagging in front of his brunette customer, "Unless he desires it, I'm not going to get him into trouble. Let alone myself for that matter."

"I heard that place was where the village of Redcart used to be. Now it's more of a bigger settlement with walls," replies Adine, her displeasure towards Lukas' goading never disguised, "He could have asked Catts along, but he didn't."

Lukas then starts laughing aloud, the androgynous brunette courting Adine's frustration.

"Which means he trusts me more than his best friend forever?" shrugs Lukas, "A good thing Catterm Leen isn't around to hear you say that. Catts is too honourable to understand fights are mostly won by a flick of the hand and a throwing knife."

"Catts injured himself," retorts an impatient Adine, her calm fraying faster than an arrow loosed.

"An unfortunate accident involving a tree. He shouldn't have done something stupid just to impress Elys," nods Lukas, his amusement maintaining its cheeky glow, "She'd still warm his bed willingly for the night, stupidity or no stupidity."

Just tell me what's going on back then for the Holy Quintet's sake!

"Gael merely wanted to confront the past," sighs Lukas, his face turning sombre, "A past which he has no idea about."

"But if he can't..."

Cutting off the willowy brunette's words with a dismissive wave, Lukas caresses Adine's chin much to her disgust. She has never taken a liking for Lukas Brun, her disdain nothing to do with his preference towards men. He is always one step ahead of the rest, his hand never shown till the time comes. In other words, the owner of Coral Sea is a master schemer. And Adine has no love for tricksters and swindlers after the manner of her cousin's suicide.

"Everyone has a past. You too as well, Adine Tayne. Remember how Catts taunted you just because you're too stick thin, ugly, and underdeveloped? You have truly blossomed. Apart from your breasts, of course. That's a compliment, not an insult."

"I don't see the relevance," snaps Adine, her frustration threatening to erupt.

"Yes, there is," smiles Lukas as he leans towards Adine, "There are those who choose to forget and those who can't let go. We're all like that. Which is why you choose to love a man regardless of whether he loves you back or not."

Chagrin consumes Adine, her palm ready to strike. Before the slap starts its attack, however, Lukas grips her wrist, his deceptive strength forcing her to give up.

"Then we have someone like our common friend," with a sigh, Lukas releases Adine's hand, "Forced to forget, yet having a compelling urge not to let go."

"Then did you two discover anything?" replies Adine curtly, her eyes straying towards a male patron attempting to force himself on one of the serving girls.

"Nothing," shrugs Lukas as he let fly a hidden knife, his show of legerdemain resulting in the blade sinking into the patron's hand, "Can someone please help me take out the garbage?"

With a wink and mischievious grin, Lukas tosses another knife upwards and catching it by the tip in the blink of an eye.

"I don't mind the presence of horny men, but not in my own backyard. Regardless of race, language, religion, or... well, you get the picture."

With those words, he embeds the weapon into the counter table.

"You never asked me even once why I'm so interested in Gael's past," questions Adine, her intention to test the target nevertheless detected by Lukas.

"That's because I don't care who he marries so long that person can keep a leash on him. I owe him a debt, but I don't expect myself to be worthy of repaying that lion of a man."

"What debt?"

"Does it really matter? We don't share the same bed, but I know the two of you will. Mind you, my informants are everywhere."

)0(

"You can’t touch me! I am under protection!"

Under protection like some exotic animal? I might’ve been to the Imperial Zoo only once, but I don’t remember seeing a son of a bitch that old.

"Come on, Gael. Bastard’s not worth your time."

Yeah, he's not worth yours as well, Bruno. If Gael Kodr wants something done, he’ll get it done.

"GAEL! YOU HEAR ME? THE LAW WILL GO AFTER YOU!"

I’m getting sick and tired of people telling me about the law. Whatever happening to the good old days before I was born is irrelevant. Changes to the law? I can still toss a rich brat into the River Tes so long no one outs himself as a witness. Sorry, Catts. You’re yelling for nothing and Bruno’s advice won’t work on me. At least not here, not now.

"I am protected by the law!"

That’s it, you seventy-three winters freak. You tell me about the law? Well, I'm gonna be your law.

"Tell me... tell me how many funeral songs have you sung?"

Arsehole’s face freezing on the spot? Now that’s priceless.

" MANY?!"

Anger boils up inside me as I ask him that damning question. I don’t care who he claims to be or what he did before coming here. Looks like Ales’ fellow Cinha, but he stinks of piss and money. You stay in our Teslaide, you better respect those in Teslaide. If he thinks making fun of those kids drowned in some boating mishap is funny, I’ll show him real comedy. My fury is now for real even though I throw down the steel pole in my hand. Given a choice, I'd most likely kill him with a blow to the head. But there's no point getting thrown into the slammer since there’s a promise I need to fulfil with Ales.

"Well, you know what people say about retribution…"

 If I must recall any lessons learnt from Uncle Parky, it’d be this. You seventy-three winters jackass, betcha never see a pissed off Kalaran, let alone three. Should’ve wagered a tenner with Catts and Bruno on whether you’re impotent.

"Wait, what are you doing to my wheelchair? Help! Somebody! Guards! Guards!"

What am I doing? I'm just sending you on a journey.

"NO!"

This has to be the best part of my life. Seeing a jackass scream is one thing, knowing you’re the one shoving him off is seven times the value. Oh, and his arms flailing like a nutcase as well.

"Oh my gods! They killed him!"

"Pah, that bastard! That son of a hundred winters bitch, who cares?"

Then a strong hand grips my shoulder, relief overtaking me upon knowing who.

"Moron! What if you killed him? Trading a scum for the slammer, who’s your classroom teacher by the way?"

I’d like to say Uncle Parky, but I'd be flayed like a dead cat.

"Catts, he’s still alive!"

Wait, he’s still alive? What kind of freak is he? Some weird being infiltrating Teslaide? Think I need to do something about this.

"No, Gael," snaps Bruno, his sharp tone holding me in place just like always, "The Cinha geezer might be okay, but it seems that he lost control of his bladder."

"So how, Luk? I heard this old bum is some high-end merchant doing business in our Saltsea."

Well, no one can fault Catts for being rational. Brains plus package, no wonder Elys is so horny for him.

"I’ll make sure he lives," smirks our pretty buddy, "And while I’m at it, staying noiseless as well."

Okay, a slight change in the statement. Catts is rational, but Bruno is crafty. As for me, seeing old folks somersaulting like some lame acrobat is better than getting laid. Not that I'd want to anyway since Uncle Parky will really flay me like a dead cat. Good thing I didn't take up Adine's offer. Then again, I'm sure she was actually drunk.

)0(

"So how fared your informant?"

There is no difference between days ago and now. The attractive elf still has his silvery blond hair slicked back and tied with strands covering the forehead. Caressing his elongated ears flippantly, this is a figure of unflappable confidence and eerie calm. His maroon doublet worn over a white shirt is secured by a silken sash, a pair of tight fit trousers and leather shoes completing the look.

If there is anyone Adine truly detests dealing with, it's never Lukas Brun. At the very least, there is a predictable factor in him. Namely, his friendship with Gael. This other individual is a different kind of monster altogether. His emerald orbs betray nary a trace of emotions, yet his smile is no different from a knave dealing with a peasant. Prior to their first meeting, Adine already knew how elves look like. Hauntingly fair and aloof, forever placing a hand on the pommel of a blade. No one tried asking them the manner of their business, such has been the fear they have commanded all the while. More oft than not, a passing banter involving elven women would always result in a life mysteriously gone. The speaker's tongue would never be seen, a dagger wedged between the victim's shoulder blades.

"I have a request for you, my fair lady. In return, I shall guarantee you something you never know, yet so appealing."

Edeaux de Serpentwine seized the initiative, his manner of negotiation unbecoming of the Homm'Nua who prefer a more direct approach. He introduced himself as a seafaring merchant from Histalonia, his words never entirely false. For where he hails from is a land of money, status, and power, a place of skullduggery without reprieve for the weak and tardy.

"I know you desire a certain man. I also feel the same for another man. My informant told me both parties know each other as friends. I need you to check on him. Ask away any questions in your mind before him. I shall see to it that you will be well rewarded for your efforts."

"He's fine," answers Adine, her wary eyes of brown keeping their focus on the surroundings. The Histalonian may have kept his end of the bargain, the fact that no one laid a finger on her is the best evidence of a promise kept. Yet, she knows that anyone capable of preventing deplorable men from dealing their hand can easily be the same kind of animal.

"Why should I give you a new home in one of my many bordellos?" smirks Edeaux, his relaxed posture reminiscent of a feline waiting to pounce, "You're a fine specimen, but I have a better pick here in Teslaide."

"Fine then," retorts the attractive brunette, her willowy frame suddenly stiffens up, "Per promised..."

"There is a hidden orphanage in Redcart. And I say hidden because it is somewhere within the forest beyond its walls. A small patch of land, mayhap no more than a few acres."

"They say it's haunted."

The speaker is not Adine, the voice all too familiar to both her and Edeaux. A slim figure dressed in bartender's garb greets them both, his androgynous features bringing a grin to Edeaux's face.

"Ah, the deuteragonist arrives."

"Cut the pompous greeting, Serpent," snaps Lukas, his sombre orbs of light blue staring at a quavering Adine. The daughter of Crocker Tayne knows instinctively that trouble is nearing, years of silent observation in her father's tavern the cause. As she turns her back on the two, Edeaux's message manages to reach her ears, the clarity akin to a king's herald announcing his liege's coming.

"If you see either a red-haired maiden or her dark brooding knight, it means you are on the right path. Make sure one is named Seelia and the other Arondight."

)0(

Glossary:
Bant: Informal term for banter.

Holy Quintet: The official religion of Causaceans (i.e. people of the continent of Nordeas). Comprises of the Scholar, the Soldier, the Farmer, the Builder, and the Father. The first four represent the aspects of civilisation (i.e. academics and arts, warfare, agriculture, and architecture respectively) while the last one represents the highest authority overseeing the other four. In Slarvea, however, only the Father is worshipped with the rest treated as heresy. Inspired by G.R.R Martin's Faith of the Seven and the actual medieval church.

Histalonia: A large island (roughly the size of Australia) off the northwest of Nordeas. The natives there is a race unto themselves with an olive complexion and dark features. Inspired by the Iberians.

Redcart: A small village. Unfortunately, I can't do spoilers here. Inspired by an actual place named Redcar.

Seven Hells: The Causacean version of hell with seven layers. Each layer represents one particular sin (i.e. Murder, Adultery, Greed, Idleness, Apathy, Unfilial Conduct, Heresy/Blasphemy). Inspired by the concept of seven deadly sins.

Buff poker: Strip poker. No need for me to elaborate further, I don't want my future mother-in-law to come after me with a carving knife.

May the roar be with us: Same meaning as the Original Sanders (i.e. "May the Force be with you")

Company/Command/Support: Terms used for various classifications in the military. A company is part of a command while support indicates the actual role. Unlike the real deal, a company here numbers from fifty men to a hundred. A command comprises of four companies. Support indicates the roles of skirmishing, reconnaissance, gathering, and tending to the wounded.

Teslaide: One of thirty counties in the Empire. Also indicates one of the ten divisions of the Leonum Flammeus. Inspired by the Teesside.

Mersey: One of the thirty counties of the Empire. Also indicates the only academy for the Leonum Flammeus. Like Teesside, Merseyside is also real. Jeremy Clarkson got himself into trouble there before.

Leonum Flammeus: Making their (less than impressive) debut in the first chapter. Also known as the Leonum. The largest militia in the Empire serving as both town/city guards (during times of peace) and soldiers in charge of defending the Empire (during times of war). The only militia officially endorsed by the Empire, the Leonum Flammeus was originally meant as a political move to placate the masses after the Fire of Romus (i.e. the capital of the Empire).

Smallborne: A term used for civilians and slaves alike.

Tynis; One of the thirty counties in the Empire. Inspired by Tyneside.

Wearsor: One of the thirty counties in the Empire. Inspired by Wearside.

Imperial Zoo: The only place where people can view animals captured in the wild or bred in captivity. In every major city or town, an Imperial Zoo can be seen.

River Tes: Despite the name, the River Tes is only one of the numerous distributaries branching out from the River Portia. As for the real deal...

Slammer: Slang for prison. And yes,  there's really such a word with this meaning.

Saltsea: One of the two main trading hubs in Teslaide (the other being Cleftland). The only port town in Teslaide. As for the real deal...

Cinha: Basically my own version of East Asians. Which means they're my own version of Koreans+Japanese+Chinese.

P.S: Can't be bothered to rearrange the glossary according to alphabetical order. Need to sleep because I've yet to undergo a radical career change.

Add P.S: Ahnuld for the President of the United States of California?

Final P.S: I will be doing some sort of experiment by upping the previous chapter before the current one on FB. Not on public view, but via the friends of friends option. Let's see how this goes.

)0(




Bonus "track"



Final note: The starting scene of this chapter is a ripoff of sorts. I should have remembered upping this video below.
[Dated-20 May 2017]


Scroll to around 12:10 please...

Wednesday 12 October 2016

Emotions coming back... what this means...

Recently (more specifically for the past few weeks), I realised my emotions are coming back. For many years (read: around a decade or even longer), I noticed I'm losing grip with this aspect of my life. 90% of the time, I couldn't experience emotions fully. 10% of the time, my emotions ended up going to one extreme end or another. I'm not sure whether it's a case of having a narrow range of emotions like Ben Affleck's latest heroic character, but I'm pretty sure Anna Kendrick won't be my girlfriend as a result of this.

Either way, I'll need to adapt one way or another. If I end up having a girlfriend in the near future, then maybe not that bad (and I say maybe because dealing with someone emotionally unhinged can be a challenge). I'm starting to feel like Drizzt Do'Urden in the third book of the Dark Elf trilogy. Period.

Seriously, it's been a roller-coaster ride for the past few days especially. Looking at the American churches entering the dark ages is already bad enough (do you think Trump is really better than Clinton? Just smell the coffee before someone else does it for you). On top of that, some of the dramas ended up making me even more emotionally unhinged. I really hate that evil mama grizzly character in the weekend Taiwanese soap opera, I blame my dad. I really hate that despicable Huang Yuanhao in the local drama Peace and Prosperity, it doesn't really help that taking away the Yuan makes him a Huang Hao (to the culturally unschooled, let this ITE graduate tell you that Huang Hao was the main culprit behind the demise of Shu Han together with Liu Bei's useless son).

And lastly (but perhaps the most impactful), I need to blame my sis' boyfriend for recommending her this drama below.

To be more specific, I blame Dr Park Hoon's character struggles more than anything else (including his romance with Song Jae-hee/Dr Han Seung-hee).

A/N: If Descendants of the Sun deserved an A, then Doctor Stranger deserves an A+. Okay, I admit I never watched the former. Have to give it to the Koreans for trying out new things on drama creativity though. Not every day this happens.

Maybe I should start a song to kick off this post



Basically a random playlist reflecting the emotional future to come (?)


Note: I actually prefer this version to the 2016 version. The melody is more haunting, the feel is more... well, Guts.



Okay, it's getting late now. Need to sleep soon. I know this post is really damn short.

P.S: Started the editing of the second chapter of A Requiem from Winter Past. Apparently, there are too many emotional distractions. Maybe I should do a bit more here.

A stinging slap greeted Arylos' cheek, a faint smile drawn across mocking Cyrea's ire. This was a war, the battlefield has never been merciful. But needlessly sacrificing a bunch of lives in the name of victory was nothing short of sacrilege to the sun elf.

"What's wrong?"

Goaded further by a question devoid of feelings, Cyrea raised her hand. once more Grabbing her wrist before the blow could reach his face, Arylos locked his stare at the Ar-tel-quessir maiden.

"You sent a good number of innocent lives to their end, knave."

"You're right."

With those words, Arylos released his grip. Only to be slapped the second time.

"Have you ever tried crying for another person? Or perhaps you see this as an act beneath yourself," snapped Cyrea, her eyes flashing like embers burning bright.

"Neither," shrugged the wood elf.

"That's all?"

"Yes, that's all."

"You don't deserve a home," Cyrea's stomach turned at the notion of the wood elf never valuing a life before. Surely he must have tasted loss before. Yet if that was the case...

"These brave souls shared the same level ground as me. Namely, the battlefield," answered Arylos nonchalantly, his tone betraying neither shame nor guilt, "Sooner or later, they will be warped into plaguechanged creatures doing battle with those they used to call friends."

"So you're being merciful?" whispered Sheallyn as she stood at one side.

"Merciful? I don't play the hypocrite here or anywhere else," replied Arylos, "I merely chose the best method of winning. As it turned out, we don't have to worry about aberrants marching north. At least for now."

Lives were at stake, Sheallyn Melarn knew the cold hard truth behind such a sacrifice. It was never the fact of lives lost which grated on Cyrea. It was how things were done at the end of the day. Elminster only gave them the one thing capable of creating a massive anti-aberrant field. How to trigger it should be down to the user, for her mentor never said anything else. Arylos, in turn, amplified the power via his link to the Feywild. Never a good idea to mix magic with a huge dose of chaotic power at such a manner of terrain, the drow cautioned herself.

"You fiend," growled Cyrea, her visage twisted into one of unbridled anger and contempt.

"The real fiend is out there, not me."

For a brief moment, Cyrea thought she saw a flicker of simmering rage in Arylos' amber orbs. If this was truly so, then Arylos opted not to expose his emotion as his finger pointed out towards the exit of Fort Precipice.

"The hell we are now fighting against right now, do you think it stands alone?"

A rebuttal from the hero of Neverwinter threw Cyrea off her guard. Damning memories of her only lover invaded her mind, the pain of loss and betrayal piercing her like a thousand arrows. Mourners declared Ilyath Le'Quella a hero dead for a worthy cause, but she knew better. Her family had never approved of their relationship, their promise of giving her hand in marriage was merely a ploy to get rid of him. Even now after countless years, she still wore the necklace given to her as a pledge of love.

"Silent now, aren't we?" smirked Arylos, "I don't deserve a home because there's none waiting for me. It's that simple."

With those words, the hero of Neverwinter turned his back and walked away. The lives snuffed out by his decision knew their time was near, that Arylos had never lied to them by preaching optimism. It's one thing to bluff the enemy, quite another to deceive those undeserving of a lie.

Then there was that annoying princess accusing him. For a brief moment, it seemed as if Arylos was taken back to a peaceful past. That Cyrea Durothil reminded him of the one person he forever had lost.

Sunday 9 October 2016

ネバーウィンターの勇者伝説~Concepts of something already existent [Mk VI]

It's semi-official, guys and gals. My sis seems utterly uninterested in confronting me over my trolling stunt. Coupled with the fact that views from Singapore hit a spike for my last post. In other words, I'm really unofficially famous globally. At the same time, it also means my sis (together with my entire family most likely) knew the identity of my beautiful legal housebreaker from day one. Which also means all her BFFs also know this lobo genius in their own way(s). And no, I don't mean my sis' BFFs. To quote a German from The Fantasy Forums (don't know how it's going now)... "Yay! I'm screwed! -.-'"


A/N: In recent news, Nathan did Singapore proud. Gunning for the top is only natural, but there can only be one winner. I'm referring to Nathan Hartono by the way, not Nathan Jones. If my future girlfriend is a fan of the correct Nathan, I think I'll need to apologize to her one fine day over this comparison (?).


Realised I've done a dumb mistake on the Skills. Namely two definitions instead of just one. Therefore, I'll need to rename one of them. Skills as in fixed characters specific stuff will be renamed as Traits.

At the same time, I need to tweak the number of at-will powers available per every 4 levels. Instead of 2 at-will and encounter powers available in this context, the system will change to...

1. You'll get 2 encounter powers per every 4 levels. This stays unchanged.
2. You'll get only 1 at-will power per every 4 level.
3. Daily powers earned via levelling up stays unchanged.

Stats (plus base attack bonus and AC)
Strength:
Affects your character's base attack bonus and damage dealt (+1 per point of Strength above 12). Also affects the maximum number of bag slots usable (+5 slots per every 2 points of Strength above 14).

Constitution:
Affects your character's maximum hit points and resistance to damage over time (+1% max HP per every 3 points of Constitution above 12). Affects resistance to any non-maigcal control effect (e.g. daze, stun, and knockdown).

Dexterity:
Affects your character's base attack bonus (+1 per every 2 points of Dexterity above 12). Gains 1 point of AC per every 4 points of this stat above 12.

Intelligence:
Affects the number of rank points given (1 default rank point given to every character with 2 additional rank points given per every 3 points of Intelligence above 12). Also affects how fast action points can be gained during combat (1% increase per point of Intelligence).

Wisdom:
Affects duration and resistance to any magically induced control effect. Also affects how fast action points can be gained during combat (1% increase per point of Wisdom).

Charisma:
Affects the cost for any service, items, and gear available in-game. Also affects resistance to control effects, whether magically induced or not.

On base attack bonus, it depends on 3 factors.

1. The grade of weapon used
2. Strength
3. Dexterity

Weapon grade can be classified under 4 ranks: Rudimentary, Average, Superior, and Masterwork. Note that this ranking system also applies to other aspects of the gear system. Below is the table for base attack bonus given via the weapon grade.

Rudimentary: No bonus given
Average: Same as above
Superior: +2
Masterwork: +4

Base attack bonus affects two things: Chances to hit, amount of damage dealt, and chances of a critical hit.

As for AC, it stands for Armour Class. This affects your character's defence. In fact, this is the only base defensive available in the game. For every point of AC, your character gains 2% reduction in damage taken.

Damage type
There are two main categories and more than just two sub-categories.

Main categories:
Physical-Physical damage doesn't confer any additional properties beyond the amount of damage dealt. Fairly effective against most enemy types.
Magical-Damage which confers certain properties. Can overlap with physical damage depending on whether a weapon is used. Effectiveness varies according to the enemy type.
Elemental-Damage which can come from either physical or magical means. Able to overlap with physical damage depending on whether a weapon is used. Effectiveness varies according to the enemy type.

Sub-categories:
[under physical damage type]
Slashing-Medium damage range.
Medium critical chance and superior armor penetration.

Piercing-Low damage range.
Superior critical chance and armor penetration.

Blunt-High damage range.
Low critical chance and average armor penetration.



[under magical damage type]
Arcane-The most common form of magical damage available, the bread and butter of any wizard and sorcerer. 
Medium damage range.
Superior critical chance and average armor penetration (superior armor penetration against construct type enemies).
Deals direct damage unless specified otherwise.

Radiant-Highest damage game when it comes to fighting creatures of unholy nature. Against enemies of other types, radiant damage counts as a reduced form of fire damage.
Medium damage range.
Medium critical chance and low armor penetration.
10% chance of +2 AC upon hit.
Deals damage over time.

Necrotic-Highest damage game against most enemy types. However, there are exceptions to this rule.
Superior damage range (low damage range against.enemies of undead, outsider, aberration, and construct types).
Superior critical chance and low armor penetration (low critical chance and low armor penetration against enemies of outsider and aberration types).
Damage increase per hit.
Deals damage over time (against enemies of natural type) or direct damage (against enemies of other types).



[under elemental damage type]
Acid-Average damage, but still not one to underestimate. Acid damage is never about destroying the opposition, but rather to make the victim suffer before his gruesome end.
Medium damage range.
Medium critical chance and superior armor penetration.
-2 AC upon hit.
Deals damage over time.

Poison-Like acid damage, poison is all about hellish agony rather than a merciful death. Poison weakens the enemy so that resistance is made futile.
Medium damage range.
Medium critical chance and low armor penetration.
-2 Constitution upon hit.
Deals damage over time.

Fire-The most damaging element available, the favored choice of those desiring nothing but swift destruction for their enemies.
Superior damage range.
Superior critical chance and superior armor penetration.
Deals damage over time.

Ice-Deals the least damage out of all the magical damage types, its versatility in combat makes it an ideal choice for crowd control.
Low damage range.
Low critical chance and low armor penetration.
Applies debuff to movement and base attack bonus upon hit.
Deals damage over time.

Lightning-Higher damage game than ice and equal damage range with arcane, but lower than fire damage. Its greatest strength lies in compounding any fire or ice damage dealt beforehand and a chance to expand the area of effect.
Medium damage range.
Medium critical chance (superior critical chance if target enemy takes fire damage) and medium armor penetration (superior armor penetration if target enemy takes ice damage).
10% chance of dealing area of effect damage (against single target) or an increase in area of effect (against multiple targets).
Deals direct damage.

Enemy types
Enemy type is very important. While it doesn't give you the choice to choose your own battlefield by default, at least it gives you the choice on how to fight the battle itself. Enemy type will affect the nature of the respective enemy's damage resistance, be it for better or worse. Below is the list of enemy types available in the game. Note that the list is both tentative and will stretch beyond the first game.

Natural
Enemies of natural type are those of flesh and blood, beings with self-awareness. They live and die according to the natural cycle.

Strong resistance against: None
Weak resistance against: Arcane damage (+5% chance of critical hit and -15% damage resistance)

Undead
Abomination defying the natural cycle of life and death. While they are mostly without their own will, liches and ghosts are dangerous exceptions.

Strong resistance against: All except for fire and radiant damage
Weak resistance against: Radiant damage (50% chance of critical hit; -20% damage resistance after taking damage); fire damage (30% chance of critical hit; +30% damage over time; -5% damage resistance after taking damage)

Additional attributes: Undead have nothing to do with the living. As such, they're immune to pain.
Immune to critical hit unless against radiant/fire damage.

Aberration
Denizens from the Far Realm, they are nothing less than a creation of nightmares and insanity. Only the foolish or recklessly brave would dare face them in a battle. Sadly, prudent folks are forced to take such risks more oft than not.

Strong resistance against: None
Weak resistance against: None

Additional attributes: Due to their ties with the Far Realm, aberrations are capable of inducing crippling madness upon anyone foolish enough to cross their way.
5% chance to deal psionic damage. Targets affected by psionic damage suffer -3 in base attack bonus and -2 AC.

Outsider
Another form of alien entity, outsiders are beings beyond the Prime Material Plane. Not to be confused with aberrations, for the Far Realm is beyond the reach of any other plane in existence (technically at least, however, the Far Realm still counts as part of the standard cosmology).

Strong resistance against: Physical damage (+10% damage resistance)
Weak resistance against: None

Demon
Beings from the Abyss, sworn enemies of the devils. A parallel to the primordials nature wise, demons exist only to destroy and annihilate.

Strong resistance against: Necrotic damage (no damage over time)


Weak resistance against: Radiant damage (+10% damage over time)

Additional attributes: Due to their chaotic nature, demons are capable of ripping apart the opposition via sheer wrath.
+10% damage dealt with an additional 1% damage bonus being added over time.

Devil
Unlike the chaotic demons, devils are evil beings of order. A parallel to the gods, devils exist to conquer and rule via whatever means.

Strong resistance against: Necrotic damage; fire damage (no damage over time; applicable to both damage types)

Weak resistance against: Radiant damage (+5% damage upon hit)

Additional attributes: Because devils are beings desiring subjugation rather than destruction, their minds are always capable of manipulating the battlefield instead of all out fighting.
10% chance to summon any devil minion of a lower level.

Fey
Native beings to the plane of Feywild and the realm of Feydark below, the fey boast of affinity with the primal forces defining nature itself. From the noble eladrin to the nefarious fomorians, the fey are ever whimsical and outright apathetic.

Strong resistance against: Arcane damage (immune to critical hit)
Weak resistance against: Physical damage (+2% critical chance)

Additional attributes: Due to their affinity with magic untamed, the fey are able to channel this very power during times of war.
Physical damage dealt is also considered as arcane damage.

Construct
Bereft of life, yet having the strength and resilience beyond anything seen. Constructs are created and used by wizards to guard against any perceived threats. Not just against individuals, but more oft than not the task to protect whatever knowledge gleaned through hard work or dastardly means.

Strong resistance against: Physical damage (+20% damage resistance); fire damage (+20% damage resistance; no damage over time)
Weak resistance against: Arcane damage (20% chance of critical hit; +15% damage taken); ice damage (+2% damage taken per hit); lightning (compounding damage effect via ice damage)

Additional attributes: Due to their non-living nature, constructs are able to take extensive punishment even from the deadliest of warriors.
Immune to critical hit unless against arcane damage.

Ooze
Beings of acid, fighting an ooze can be difficult at best and outright suicidal at worst. More oft than not, it's the latter.

Strong resistance against: Physical damage, acid damage (will not deal any damage)
Weak resistance against: None

Additional attributes: Due to its nature of structure, an ooze doesn't feel pain. As one of the acid element, an ooze is capable of dealing extensive damage through itself.
Immune to critical hit; damage dealt is counted as acid type.

Magical beast
Considered as part of the natural type, magical beasts nevertheless have a strong affinity for magic. As a result, they are more difficult to deal with.

Strong resistance against: Arcane damage (immune to critical hit)
Weak resistance against: None

Elemental
Beings of terrifying power, elementals represented the destructive nature of the elements more than anything else. Each elemental will always be tied directly to its plane of existence, hence the various types of such creatires.

Strong damage resistance against: Physical damage, arcane damage
Weak against: Radiant damage; any elemental damage of opposite nature.

Additional attributes: Due to the conflicting nature surrounding the respective elemental planes, elementals will always feed off that very element creating them while displaying weakness against attacks bearing an opposite element.
Elementals are immune to elemental damage so long both belong to the same element. Against any elemental damage of conflicting nature (e.g. a fire elemental taking ice damage), the elemental suffers -5 AC upon hit. Damage dealt by elementals are strictly non-physical, but counts also as arcane damage on top of the elemental damage dealt.

Shadow
Denizens hailing from the realm of Shadowfell, these beings have merged into one with their homeland. Ever elusive and deadly, death is the only way for one to behold their form.

Strong resistance against: Necrotic damage (-30% damage dealt; no damage over time)
Weak resistance against: Radiant damage (+30% damage taken; -3 AC after taking damage); fire damage (+20% damage taken; +5% in damage over time)

Additional attributes: Those of the shadow are known as deadly adversaries striking under the cloak of darkness. Hence, they are only seen under the cover of the night like the goddess Shar.
+4 AC against opponents of a lower level; +2% chance of critical hit.

P.S: Getting late now.

Tuesday 4 October 2016

Potential vs sheer genius? ネバーウィンターの勇者伝説~Concepts of something already existent [Mk V]

It's always gutting whenever we read something amounting to "so-and-so did something super retarded and got punished for it". Not so recently, something like this happened. If this guy repents, at least it'll be a good start. Better to repent now than risking a/another staycation in Changi. However, the whole potential statement from the defence counsel sounds eerily like whoever the guy defending that infamous Brock Turner of the Stanford fame. Lest we forget, potential bereft of integrity is a recipe for trouble. After all, Chem Ali also had potential. That's why Saddam Hussein told him to gas the Kurds.

In other news, history repeated itself yesterday. Let me just say that if any of the away fans were guilty of causing trouble, there's no point for me to play the devil's advocate. Which basically means I'd have no reason whatsoever to play the devil's advocate for the home fans as well. Let's hope the powers-that-be start doing something before the other 18 teams start exacting vengeance for us. After all, I may have tactically destroyed Slaven Bilić last Saturday (hopefully not though).

A/N: I suddenly noticed that a couple of Miss Universe Singapore contestants like their guys to be brainy instead of brawny. Weirdly enough, I've got this hunch that my beautiful legal housebreaker used to be part of the MUS pageant together with Rebecca Lim. Okay, I must be getting paranoid here.

The frequency of server non-response is too damn high!
Long story short, my sis is at it again. Long story short, my gaming experience got compromised. Long story short, perhaps the problem lies in SingTel. Long story short, maybe Cryptic hired someone to put my characters under surveillance. After all, all they need to do is to do a few Snapchat clips on whatever insanely GAR performance from yours truly in-game. Then just upload the whole damn thing and share it on public throughout the community, Either way, someone owes me an apology. Either way, I know that apology will come in the near future. Either way, I'm looking forward to a better internet broadband plan than the one my family is having now.

A/N: I'm gonna troll my sis by tagging her (and a few others) for this blog post on FB. If nothing happens, it means I'm really unofficially (and globally) famous as a genius. Not only that, this would also further confirm the fact(?) that she knows the identity of my beautiful legal housebreaker.

Just a bit of stuff before I go sleep...
Welcome to the Neverwinter Six saga, a tale of six heroes (including heroines as well) who may easily be the "reincarnation" of the renowned Neverwinter Nine during the days of Lord Nasher Alagondar. Before I continue, let me comment on the latest PPAP vid. Despite being upped more than a month ago, it's only a month later that it went... well, viral. Let me just say that the Japanese seem to have some weird kind of creativity. I'm very sure the twin girls doing their own PPAP are actually Japanese. To hear them lip-synch according to the original act's voiceover is... well, creepy (for a lack of a better word). And to think that they're really a pair of beautiful twins. At the same time, is it really possible for a pen to copulate with a fruit?

Okay, time to get serious...
This post will be about some minor tweaks on the paragon class. And together with that, some ideas on the character profiles (i.e. the Six).

Firstly, I've got no plans to change how the paragon class system works for the created characters. As for the fixed PCs (i.e. the Six), it'll be slightly different. To set the record straight, paragon classes for the fixed PCs will be given according to how their individual character paths unfold (note: this also applies to any secondary class).

However, the player can have a choice to skip this phase. In other words, playing the individual character path right from ground zero is a matter of choice. It really depends on whether you prefer playing the game for the fun or outcome.

Also, I'm gonna take a leaf out of the Original Sanders. Just not so soon.

A/N: Not to be confused with any potential Third Degree Bern. Credit for this original Sanders move goes to some friend of a friend of mine. FB can be really confusing at times in the same way you can never second guess accurately a girl's heart.
"Trump is in trouble! He doesn't know he's in trouble!"~Jerry "the King" Lawler
"3rd degree Bern! 3rd degree Bern is finally home!!!!" ~Jim "JR" Ross
Layout of skills, powers, and feats
I may have done this before. However, I prefer to just do another total recall. Powers are classified under three types. Namely, at-will, encounter, and daily. At-will powers can be executed as many times as the player likes without worrying about cooldown. Encounter powers are more potent, but with the drawback of cooldown. Daily powers can only be used once per day, but also the most powerful type of power available.

Skills are character specific feats. In other words, this does not apply to created characters (i.e. characters created via character creation).

As for feats, they're basically passive powers.

Another feature of note is the presence of rank points. Each feat and power have a maximum of 5 ranks available with 1 rank point used per increase in rank. However, skills do not qualify under this rule as there is only 1 rank for every skill.

Various modes
Tales of the Six
This is basically the gaming aspect of the game (pardon the pun). Not only will you be able to play through the game in its entirety, you can choose to do so either via your created characters or the fixed PCs available. Fixed PCs unlocked in-game will be available in this mode.

Birth of a hero
Character creation. In other words, it's all about rolling the stats and deciding the details both major (i.e. choice of race) and minor (choice of looks).

Songs of a Harper
Relive the songs of heroism sung by Jay, a Harper bard. Replay the various stages you have already completed. Earn achievements yet to be unlocked and engage enemies via any character (fixed or otherwise) of your choice.

Challenge of Dweomerheart
Something is not right and it's afoot in Toril. The realm of Mystra may have been rebuilt through an alliance forged between the Mother of all Magic and the Seldarine, but a lack of stability persists. Seemingly gifted with life through the chaotic power of the Feywild, all who enter are forced to relive battles of yore and conflicts forgotten. Play through the dungeons and battles already fought. But with increased difficulty this time round.

Mirror of Lyonsbane
Whether or not the god of death has truly put behind him a cruel past called love may be irrelevant, but one can never deny Kelemvor's days as a Lyonsbane. And neither can one deny the fact that both he and Mystra used to love each other as man and woman. Relive various cutscenes defining the lives of the Six and those around them. At the same time, there will be a list of in-game music available.

Keep of the Gray Wolf
The Gray Wolf Tribe has been liberated from the bondage of Shar. In a show of gratitude, they offer the worthy various parts of Vellosk. This is where all your created characters will be housed with the option of bringing them out to train. Not just against dummies, but also whatever enemies left in the aftermath of Shar's corruption.

Enclave of the Lord Protector
Share idle talk and tactical tips for challenges to come. All things are permissible for the players who just want to chill around, doing nothing. Random mini-games spanning throughout the Protector's Enclave will be available through the Moonstone Mask on a half-hourly basis. Please do mind the profanity filter enforced and the mods themselves.

Autobot(ting)
Nothing to do with botting, sorry to disappoint all the Diablo haters. Nothing to do with Transformers, sorry to disappoint any fan of Optimus/Rodimus Prime. Not to mention fans of Arcee as well.

It's 100% legal, it's called auto-combat. Every character will auto-trigger this aspect of gameplay upon attacking any enemy or performing a combat related action (i.e. usage of buff potions and scrolls). Auto-combat is done via a 3 hit animation after which a 4th hit will be executed. There will be a brief period of cooldown where your character can execute any power. Upon doing this, auto-combat will be reactivated. The animation from the 1st to 3rd hit can be cancelled into any power, be it at-will, encounter, or daily. However, the 4th hit cannot be cancelled in any way or form.

Numbers game
Ok, let me count...

Come the 1st level, you'll have two at-will powers, four encounter powers, and two daily powers. At the same time, you'll also have two feats available. But here's the catch: You'll only get them at rank 1. Not only that, your character will only start getting rank points per every 4 levels. To complicate things just a wee bit, the number of rank points available depends on your character's Intelligence stat.

However, you'll get to unlock new powers and feats per every 4 levels (again!). More specifically 2 of each (i.e. at-will powers, encounter powers, and feats). As for daily powers, you'll unlock a new one at level 10, 20, and 40 respectively.

Above rule applies to both created and fixed PCs.

A/N: For fixed PCs, skills will be unlocked via certain in-game conditions met.

Where the game will stop...
Tentatively, the first game will stop at the Feywild arc. After which the next game, War of Darkness [闇の戰爭] will focus on the Dread Ring and Icewind Dale campaign. Third game, Lies and Tempest [嘘と荒れ] will focus on the Cult of the Dragon and Elemental Evil storylines. Fourth game in the series,  Of Chaos and a Throne [混沌と王座] will focus on the Underdark and Maze Engine campaigns. And lastly (or rather currently), Signet of Thrym [スリムの印環] will focus on the Storm King's Thunder storyline (including the upcoming Mod 10.5 release for Nov 8).


P.S: Need to stop now. Getting late, need to sleep. I swear biphasic/polyphasic sleeping habit is pseudo-illegal in Singapore (or at least in the context of.my current job as a blue collar worker in SGH). Which is a sad thing because such a "law" compromises my maximum efficiency. Maybe that's why my parents would at times nag at me for staying up late. Don't blame me, blame my brain.

Add P.S: Yes, I know what I promised last time round. I'm pretty sure my beautiful legal  housebreaker would hate a lying boyfriend, but I swear it's unintentional. Below is my compensation.

Above song is my ideal battle theme for the first game.
Credit: Antti Martikainen
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