"No great mind has ever existed without a touch of madness."
~Aristotle

Tuesday 29 November 2016

ネバーウィンターの勇者伝説~Concepts of something already existent [Mk VIII]

It's bad. Really bad. I don't know who to blame, but my sis now has a new toy after her Korean bandwidth glutton. While it's too early to tell whether Gary "boh kangtao liao" Kang's departure is the cause, knowing that she will switch on two mobile devices at one time means my Neverwinter experience is screwed. Or rather always, is, and will forever be. So much for her having a PRC bandwidth glutton...


Note: Got some ideas bouncing in my brain atm. If possible(?) at all, I'll up the short story asap. Also, my sis' PRC toy is too damn loud. Seems that she has yet to understand her bro like how a good sister should.

Add note: It shouldn't be that bad if not for the insane nature of the 2 x event in Neverwinter.

More add note: It's official. I'm truly unofficially famous and that there may be hackers out to screw my Arc client as a result. So yeah, not necessarily my sis' fault lol.

Some more add note: Seems that the rabbit hole is far deeper than expected. The hack job may be far more pervasive than I thought. Arc support page hit an internal error... :S

http://glaive-d-barde.blogspot.com/2016/10/concepts-of-something-already-existent_25.html

Training of skills
Unlike feats and powers, skills cannot gain any increase in rank via levelling up. Rather, they need to be trained/unlocked via certain NPCs who will offer lessons for a fee. Duration of training can vary from 2-3 days in-game to even a month (1 in-game day is equivalent to 15 minutes of gaming time). Upon undergoing training, the character cannot exit the settlement he/she is in. However, the player can choose to save the game, after which the training will still continue.

The number of ranks in any skill will have a greater bearing on the outcome than the key stats involved. Maximum rank achievable this way is capped at 5.

Note: There will always be a chance of failure depending on your current skill rank.

Action point gauge
No action may be taken if the character's action point gauge reaches 20% or below. Upon reaching 100%, daily powers can be used while actions and encounter powers will not cost any action points for the next 2 minutes. Upon using a daily power, the action point gauge will be reset to 0.

Apart from at-will powers, other powers will cost action points to activate.

Note: Action points will always start off from 0 at the start of combat.

Daily powers
Any daily power can only be used once per day. Upon the next in-game day, daily powers can be available once again.

Note: Recharging will take one full day (i.e. 15 minutes in real time) unless the character is in an inn. In this case, recovery will take half a day instead (i.e. 8 minutes in real time).

Free action
Free action works like extra action, but without the need to spend action points. Whenever an extra action is triggered, there will be a 30% chance of that extra action becoming a free action instead.

Honoured of the Forsworn
Hero of Neverwinter
Knight of Feywild
Kingslayer
A local Mediacorp drama extolling the feats of local heroes has arrived in its full glory. As for me, I prefer creating my own type of heroes. Initially, Arylos was meant as a mere pastime than a potential work of personal creativity. Thanks to my sis' lack of understanding on her bro after I stated that her Running Man shows are slowing down my gaming connection, I decided to do something about it. And it didn't help that Arylos was indeed inspired by Archer right from the start looks wise.

My sis' lack of understanding ended up creating unintentional consequences. Period.

At the same time, I decided to make traits and a fixed set of skills as the only factors separating the playable characters (e.g. The Neverwinter Six) and the created ones (i.e. those generated via the dice).

Traits
Mind of Steel:
Arylos gains 5% bonus chance to parry and 2% chance to trigger one free action without the need to execute an extra action. Only one effect can be activated with a 60 second cooldown afterward.
Arylos gains +1 Fortitude save and +2 Will save.

Unlock requirements: Completing the quest Greatest Escape.

)0(

Master Tactician:
If Arylos attacks first at the start of combat, Strategist's Gambit will be triggered. Both he and nearby allies will be conferred 10% bonus chance to critical hit until the end of combat this way.
If any enemy attacks first at the start of combat, Tactician's Foresight will be triggered. Until the end of combat, Arylos' action points will gain 3% faster with his encounter powers cooldown reduced by 30%.

Unlock requirements: Completing the quest A Hermit's Farewell.

)0(

Feywild's Fury:
Whenever taking critical damage, Arylos has 40% chance of dealing back arcane damage to the attacking foe and enemies near the target.
Upon his hit points dropping to 30% or below, Feywild's Rampage will be triggered. Arylos will gain +40% in damage dealt, +2 AC, +10% resistance to any damage over time, and +2% regeneration. Encounter and daily powers cannot be used when Feywild's Rampage is active. Feywild's Rampage can only be triggered once per battle. This effect lasts 60 seconds.

Unlock requirements: Complete the quest Never a Hero, Yet Meant To Be.

)0(
Chosen of Kelemvor:
Arylos gains 10% resistance to necrotic damage and 30% chance of activating Kelemvor's Judgment per hit once his hit points drop below 50%. Kelemvor's Judgment is a divine spell dealing high radiant damage in a small area. Any undead target affected by Kelemvor's Judgement will deal 5% less damage for the next 15 seconds.

Unlock requirements: Complete the quest Never a Hero, Yet Meant To Be.


List of skills available
Perception (rank 5)
Stealth (rank 3)
Nature (rank 5)
Religion (rank 1)

Character stats
Strength-14
Constitution-13
Dexterity-19
Intelligence-13
Wisdom-20
Charisma-11

Title bonus
This will be the last part of the post. I swear I'm truly a Tesla guy. Just don't ask me whether my beautiful legal housebreaker is a Tesla girl.

Basically, titles work like achievements. If you did something so terribly low-class, you get a stupid achievement. If you did something like a true blue son of a gun, you get a badass achievement. Titles also work the same way (note: don't ask me whether there will be dumb titles reserved for the dumb). However, a title also grants unique in-game bonus. Some titles are quite easy to get since it's about completing quests. Then there are those which are not so simple as ABC. Below are the title effects for Arylos.

Honoured of the Forsworn: All allies enter combat with 25% action points. +1 Charisma if there is any Forsworn in the party.
Unlock requirements: Complete the quest No Return for An Arrow Loosed.

Hero of Neverwinter: +2 base attack bonus.
Unlock requirements: Complete the quest Never a Hero, Yet Meant To Be.

Knight of Feywild: +2 AC. +1 base attack bonus if there is any fey member (including elves) in the party.
Unlock requirements: Complete the quests Before A Looking Eye and Towering Betrayal.

Kingslayer: +4 base attack bonus against boss enemies. +6 base attack bonus instead if there is any mob present.
Unlock requirements: Knight of Feywild title and completing the raid quest Feydark's Crown.