"No great mind has ever existed without a touch of madness."
~Aristotle

Thursday 15 September 2016

ネバーウィンターの勇者伝説~Concepts of something already existent [Mk IV]

Can't think of a decent intro statement. Might as well go straight to the point.

Skills
What would D&D be without skills? One thing I realised about implementing this concept is this: it's too damn difficult to facilitate every skill, let alone messing things up as a result. [List of the real McCoys] Therefore, I can only choose a few instead of all.

Skill checks
Even with the relevant skill, it's still possible for you to get yourself into unwanted trouble. In other words, there will always be a chance of failure. As the Japanese enjoy saying, "kappa no kawa nagare". Skill checks are being done by measuring the skill rank with the difficulty level of the task. If the skill rank is higher, then it's an auto-success. If not, then it becomes a game of probability based on the subtraction. The impact of failure can differ greatly according to circumstances. It may be a case of mere inconvenience, affecting how the game plot will pan out, or even whether you'll live or die as a result.

Also, success of skill checks will be affected by the relevant stats (i.e. Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma)

Skills
Interaction
Enables conversation with various NPCs in ways more than just one. Mainly used for getting important info and unlocking side quests.
Key stat-Charisma

Movement
Takes less damage from a fall. The amount of fall damage will affect the resultant movement speed. At the same time, having this skill allows your character to move across any narrow surface. Lower movement penalty whenever your character is travelling on rocky terrain.
Key stat-Strength; Dexterity

Endurance
Reduces damage taken from all sources.
Key stat-Constitution

Heal
Increase the amount of HP healed via any means apart from potions and scrolls.
Key stat-Wisdom

History
Enables your character to understand any piece of history and lore from any source. Affects amount of information revealed instead of success or failure.
Key stat-Wisdom or Intelligence (depending on which stat is higher)

Perception
Either increases damage against enemies (if they're outnumbered) or reduces incoming damage (if your character/party is outnumbered). Affects amount of damage taken or dealt instead of success and failure.
Key stat-Dexterity; Wisdom or Intelligence (depending on which stat is higher)

Stealth
Enables you to hide behind any cover. So long you stay hidden, you deal more damage while taking less damage. The longer your character stays hidden during combat, the higher chances of failure.
Key stat-Dexterity

Arcana
Takes less damage against enemies of fey, elemental, and shadow types. Able to deal critical damage against enemies of construct type while also taking less damage against magical traps. Affects amount of damage taken and dealt instead of success or failure.
Key stat-Intelligence

Dungeoneering
Takes less damage against any enemies in underground terrain. At the same time, it also enables your character to detect any potential hazard in any underground terrain.
Key stat-Strength; Constitution

Nature
Deals more damage against any enemies of natural type. If combat is being fought in forest terrain, your character takes less damage from any enemy type. At the same time, it also enables your character to detect any potential hazard in forest terrain.
Key stat-Strength; Dexterity

Religion
Enables your character to take less damage and deal more damage against enemies of your patron deity. Affects amount of damage taken and dealt instead of success or failure.
Key stat-Wisdom; Charisma

Thievery
Enables you to detect and disarm traps. It also enables you to open locked doors and treasure chests.
Key stat-Dexterity

When to do a skill check
If your character is eligible to do his/her own skill check, you'll see the relevant symbol flashing above your character. Skill checks are automatically triggered instead of manually.

Interaction symbol-a speaking man
(colour: blue)
Movement-a winged boot
(colour: brown)
Endurance-a bare fist raised
(colour: silver)
Heal-a tome with a cross on its cover
(colour: white)
History-a tome with a blank cover
(colour: purple)
Perception-a single eye
(colour: cyan)
Stealth-a hooded man
(colour: grey)
Arcana-a blank scroll
(colour: gold)
Dungeoneering-a pickaxe
(colour: yellow)
Nature-a tree
(colour: green)
Religion-an altar
(colour: white)
Thievery-a locked door
(colour: black)

Next up: Base Attack Bonus versus Armour Class. I need to sleep now. Got work tomorrow.

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