"No great mind has ever existed without a touch of madness."
~Aristotle

Thursday 1 September 2016

ネバーウィンターの勇者伝説~Concepts of something already existent [Mk III]

Having done the first half of the Six, I decided to finish the remaining half. After which I'll introduce a NPC by the name of Jay (not this Jay, mind you).

In other news, I blame my mother (and most likely my sister as well) for accidentally giving me an excuse to feel "murderous". Just now, some intelligent member of my family watched a real life crime show (i.e. basically a documentary chronicling some of the cases done by this guy). You see, there's this case of murder done a bunch of sikeena. Not even of a legal age and they already know how to murder some poor boy of the same race. The mastermind was only twelve back then, his arrogance decided to make me feel... well, "murderous". Which now comes the big question:
Will justice ever be done for poor Jega?

Before we start saying no, let us understand the implication for Moorthy provided his roommate didn't stick a knife into his eye.
Committing murder is no joke, whether you're arrogant or not. Moorthy was right when he said the jolly hangman from Changi couldn't hang him like what the Iraqis did to Saddam Hussein many years later. However, that merely means he's actually too dumb to realize what would likely happen 10 years down the road. Let me ask you a very simple question;
Are you willing to hire an ex-convict?
If your answer is yes, then let me ask you another question:
Are you willing to hire someone like Moorthy?

This is basic wisdom, not rocket science. You don't need to be K. Shanmugam or Karpal Singh to understand what kind of grave Moorthy had dug for himself. If he's lucky, it means he's already repentant plus making a decent living instead of killing people like a twelve years old terrorist.
If not, then he's most likely jobless and still begging for money quite literally. Worst come to worst, he'd already have a family, in which the poor wife would always get beaten up once every three days due to a fit of drunken rage. This is not me being a racist, I'm merely telling the story of humanity for what it is. Just don't ask me whether he's already dead.

The human psychology can be very fragile more oft than not. We tend to think ourselves as invincible, but that's because we've yet to sniff glue and become drug addicts. I've been through near twenty years of darkness, I've stared at hell eye to eye while wrestling with my inner demons (i.e. the figurative succubi). If you're to ask me, Moorthy was merely a pathetic little boy who must eventually wrestle with a massive inner demon wearing Jega's mask. There are many ways to indulge in your inner demons, not just watching porn. If no one is willing to hire you because of what you did ten years ago, it's only natural. Society had never owed Moorthy anything in the same way Jega had never owed Moorthy even a single cent. Moorthy owed the society because the jolly hangman could have hung him.if he's not a minor. Moorthy also owed Jega because the victim did not deserve to die.

Note: Because there are more than jus a few things capable of stoking my inner fire, any scene which may come into play for ネバーウィンターの勇者伝説 will be written in the form of short stories here. Basically this type of format.

Add note: I need to learn how to dodge backward. Or rather getting used to it since I tend to dodge forward 99% of the time. I swear Orcus' massive weapon is made of undodgeable material. Or just about anything used by a giant. -.-'

More add note: The whole depressing episode above reminded me of a J-drama I've watched N years ago. Back then, my pretty legal housebreaker had yet to convert my sis to Running Man.

Remaining character profiles
~Paramour~
Myrreas' path on his formative years amongst the Harpers. In a fateful stroke, his world came crashing down in the form of a foe most terrible: Manshoon. That was years ago, but the wounds still bleed ever surely. As if Beshaba have her eyes on him, events soon to come will challenge everything he has lived for.
For every ounce of profit comes an ounce of loss, luck and misfortune are always like eternal enemies and best friends forever at the same time.

A/N: Myrreas' path will begin at Fort Precipice where he's informed of the annual Protector's Jubilee nearing. Apparently, he knows Quorthon.

~Dhaerow~
Sheallyn Melarn's route. The first half focuses on her traumatic past surrounding Menzoberranzan, which would eventually led to her leaving the city. The second half tells of her years with the Harpers and that chance meeting with Elminster Aumar, an event which would change the course of her life forever.
Dhaerow means traitor, such is the drow nature. Before a goddess of treachery, perhaps the worst kind of dhaerow is one rejecting betrayal and lies.

A/N: Sheallyn's path will begin shortly after Myrreas' abrupt departure from the Harpers, after which the scene will fast forward to the Protector's Jubilee.

~Intrigue~
The story of Kariss Locras exploring her inner demons both figuratively and literally. Starting from her early years in Wheloon, her path would eventually take her from Luskan to its most hated rival Neverwinter.
With great power comes great responsibility, but with absolute power comes absolute corruption.

A/N: Kariss' story will start from her years at Luskan, after which we'll see plenty(?) of flashback from her past. Most notably a certain military genius who would eventually become an actual hero of Neverwinter.

NPC Jay
It's quite funny imagining a bard named Jay appearing in-game, but meh. The moment you start the story mode (no matter which character), you'll see Harper Jay conversing with an innkeeper. Due to a lack of traveling funds, Jay has to come up with a plan to keep himself warm (note: the timeline is most likely shortly after the events of Storm King's Thunder). Depending on which character you're starting, you'll see Jay singing at different locations.

~Left Hand of Kelemvor~
Location: Lonelywood
Hear my words, you who seek refuge in Lonelywood.
Certain heroes are born, some others made.
Then there are those forced to be one.
'Tis a tale of a wolf with a mind of steel,
Chosen of Kelemvor and victor over Crenshinibon.
A master of tactics and strategy,
Knight of the Feywild and Kingslayer.

~Fist of Torm~
Location: Termalaine
Discern for yourself, folks of Termalaine.
Hear the story of a soul noble and strong,
Of orcish blood and a human's soul.
A child conceived from union forced,
A shield of Torm and a sword against Gruumsh.
Brave and strong like Agorwal of yore,
Second only to the son of Beornegar.

~Image of Mystra~
Location: Caer-Dineval
Listen, you refined ones of Caer-Dineval,
For I shall sing a ballad of a noble lady fair.
Her love lost to death,
Her family both the dagger and hand.
Pride of Corellon and a beacon of Mystra.
Her stature akin to Lady Alustriel Silverhand,
Her beauty like one of the Seven Sisters.

~Paramour~
Location: Good Mead
Enjoy, revelers of Good Mead,
Here is a tale about one like you.
A Harper he has always been,
A charmer of ladies and lover of mead.
Beloved of Selûne and blessed by Tymora.
A carefree soul like the Sage of Shadowdale,
His nimble hands rivaling one of Bregan D'aerthe.

~Dhaerow~
Location: Bryn Shander
Savor my tale, brave souls of Bryn Shander.
One who is like that statue before your gates.
A child of Menzoberranzan,
A wizard like one from Cormyr.
A traitor to Lolth, a friend to Eilistraee.
A touch like the Harpells of Longsaddle,
Yet more refined a spellcaster than they.

~Intrigue~
Location: Caer-Konig
Pay attention, rival to Caer-Dineval.
To the one straddling between light and darkness.
From Wheloon she set off,
To Luskan she went.
A daughter of Belial, a champion from the Nine Hells.
Beguiling like Sharess,
A touch of madness with a temptress' charm.

Paragon class level up
Realized I've yet to say anything on paragon class here. When we talk about paragon class, there has to be a way to level up. Simply put, your character's paragon class will automatically level up together with the starting class.

As you level up...
You'll gain new at-will, encounter, and daily powers. Not to mention class features as well. You'll end up unlocking new powers at level 10, 15, and 20. Once you reach paragon class status, new paragon powers will unlock at level 25, 30, and 40 (together with that of the starting class as well). Note that this system only works with the class level, not your character's overall level.

Also, you'll unlock an additional slot for your character at least once paragon class is eligible.

Encounter powers and daily power
L1:
Encounter power 1

L2:
Encounter power 2

R1:
Encounter power 3

R2:
Encounter power 4

L1+L2+R1+R2:
Daily power

A/N: Please note that your character can only slot 1 daily power.

Daily (plus) encounters
At-will powers do not have a cooldown, but encounter powers have. However, encounter powers are also more powerful so as to speak. Different encounter powers will have a different amount of cooldown period (duh!). However, there no stats which can affect this aspect of the gameplay. When it comes to gear, however, that's where the fun starts. However, it's not so much about the gear, but rather the nature of gear enhancement. In specific areas/places, you can purchase gear enhancements. The only catch? You must please your patron deity first.

Depending who is your character's patron deity, killing stuff will earn you favor points. These favor points can be used to purchase enhancements which will confer three kinds of bonuses. 
1. Cooldown reduction
2. A specific property
3. Bonus for a specific attribute

As for daily power, you can only use it once per day. As your character levels up, however, the number of usages will increase. Basically, it's 1 additional usage time per every 10 levels (i.e. the character's overall level).

You can only use the daily power associated with the starting class, paragon class, and prestige class. Secondary classes are not eligible for their respective daily powers.

Actions
Actions are now probability based. In other words, stuff like second wind and healing surge requires an element of luck to trigger. At the same time, every action will have a 20 second cooldown. More than 1 type of action can be triggered this way. Below are the actions available in-game and their respective chances to proc.

Latest note: My brain was going on auto-pilot. Gonna tweak extra action.

Healing surge-30%
What it does: Restore twice the amount of HP healed whenever using a healing spell. Healing scrolls will have a fixed 45% to 60% probability (depending on the scroll's quality).

Second wind-25%
What it does: Gives temporary HP and increase in debuff resistance. 40% chance instead if under any control effect.

Extra action-25%
What it does: Conferring invulnerability for the next 5 seconds upon hitting a target or receiving a hit. Extra action cannot be triggered at the same time with other actions.

Stand up-50%
What it does: Recover from knockdown status. 30% chance of preventing knockdown status if your character has either at least a minimal Strength of 16 or a minimal Dexterity of 18. Chances of triggering this action will also be affected by your character's Constitution score (+1% per every point of Constitution above 14).

Charging-60%
What it does: Rushes at the nearest opponent before combat starts. Will trigger knockdown if your character's Strength is above 16.

Shifting-30% to 70%
What it does: Moving out of an opponent's attack, be it either ranged or melee. Chances of triggering this action depend solely on your character's Dexterity (30% with a Dexterity score of 12 to 70% with a Dexterity score of 16 and above). Only applicable against one attack. Cannot be used with the parrying action.

Parrying-30% (+1% bonus chance per every point of AC)
What it does: Deflecting an opponent's attack, after which your next attack will deal 50% bonus damage should it hit the target. Only applicable against one attack. Cannot be used with the shifting action.

Healing potion-10% to 80%
What it does: Enables your character to use a healing potion. Chances to trigger depends on how the amount of missing HP.

ACJC
AC does not mean Anglo-Chinese *insert relevant school here*. Rather, it means Armor Class. Basically, this is your character's defense stat. AC not only affects the damage you receive, it also affects your chances of suffering a critical hit.

At the same time, Dexterity and Constitution also contribute to AC. For every 3 points of Dexterity/Constitution above 12, one point of AC will be given. Every piece of armor will have its own specific AC rating.

P.S: Need to sleep now. Need some sleep now.


Final note: Last Monday, I realized someone has been doing a legal housebreak all the while. I'm pretty sure my family members know the truth, that I'm the only one in the dark. To that unnamed housebreaker, be noted that (I think) I know who you are. You took five pellets of sweets from my box of Halls lime mint earlier on and put them back come that Monday morning while I was sleeping soundly. I swear my life for the past four years has been a K-drama. I should have realized something was wrong when you faked your actual name in front of me four years ago.

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