"No great mind has ever existed without a touch of madness."
~Aristotle

Tuesday 25 October 2016

ネバーウィンターの勇者伝説~Concepts of something already existent [Mk VII]

I need motivation for my novel writing. Of course, it may easily be down to the fact that I've got a problematic sleeping habit like some Tesla guy. At the same time, it didn't help that running through the Cold Run was a draining experience. The only reason why I've had it fairly easy was due to the kind of focus Drizzt Do'Urden is famous for. After Makos got himself killed like 90% of the Starks (Jon doesn't count because he's a bastard and bastards don't really die that easily unlike the elite caste), I (sorta) forced myself to finish the final lap (i.e. there's still a daily three quest sequence from some highlander named Artus Cimber). By the end of my gaming session, I was absolutely drained like Emiya Shirou during the Heaven's Feel route.

A/N: I will be writing up on my first impression on running through the Cold Run. Not that it really matters to those who are really GAR in the (online) world of Neverwinter.

+1 and all the random bs
I committed a stupid mistake. And that is lumping base attack bonus with damage here. +1 in the relevant context merely means +1 in the base attack bonus. Damage bonus still counts in terms of percentage. Sorry, but my sleeping habit really (sorta) mirrors a Tesla guy. Just don't ask me whether my future girlfriend will be a Tesla girl.

In the game, there will be specific gear with a plus sign. Ranging from +1 to +5, this stat will affect the base attack bonus (e.g. a short sword +1 will give you +1 to your base attack bonus while a bastard sword +5 will give you +5 to your base attack bonus).

However, above logic only applies to weapons. As for armor, the bonus shown will apply to the AC (e.g. an elven chainmail +1 will give y.ou +1 bonus to your AC while a dwarven plate armor +5 will give you a +5 bonus to your AC).

Dodge AC
One of the more interesting aspects of the AC system (not done by me, but rather the late Gary Gygax if I'm not wrong) lies in the dodge AC. In this gamer, dodge AC is 100% legal and 0% dodgy. Sometimes, your character will have... like say, +4 dodge AC. What it means is this:
The dodge AC bonus will be added to your overall AC. Whenever the opponent hit you, the amount of base attack bonus given by the opponent's Dexterity stat will be compared to the dodge AC bonus itself. If the dodge AC bonus is higher than the base attack bonus given by Dexterity, your character takes no damage instead.

However, there's a cooldown period upon a successful dodge with your character's Dexterity affecting the cooldown time (base cooldown period: 3 mins; -1 sec cooldown per every point of Dexterity above 12).

A stick and the letter D

The left analog stick is used for character movement while the right analog stick is used for camera zooming. As for the D-pad, it's used for inventory toggle. The former is quite straightforward (unless you're so terribly dumb, you actually don't know what's a Nintendo). As for the latter, that's where the planning comes.

We all know the specific buttons for the standard PS-XBox format. In other words, let me refresh your memory. You have potions and scrolls. But what about additional options? Say for example your character got a few throwing knives or some darts laced with acid stashed somewhere like a female member of Bregan D'aerthe. Or perhaps you're a lawful good paladin (then again, the only good paladin is a lawful good paladin) who prefers additional insurance in the form of more scrolls and potions. What to do then? No worries, you have the D-pad. The D-pad acts as an inventory toggle where specific item types (i.e. inventory items) are stashed. Toggling is very easy. Just allocate any four inventory items into the respective slots and press the relevant direction to gain access to it.

Stacked
When I say stacked, I don't mean the likes of Pamela Anderson and Carmen Electra when they were every teenage boy's sexual fantasy via that TV show named Baywatch. I'm referring to stacks of inventory items. This rule also applies to stuff you can slot under the potions and scrolls slots (i.e. those usable via the buttons instead of the D-pad).

Long story short, the maximum number of inventory items per stack varies. For concealable weapons like throwing knives and darts, the quota is set at 5. For scrolls, the quota is 3. Healing potions wise, the quota is set at 40. For the rest, the quota is 10.

Note: Scrolls and potions which can be used via pressing the buttons instead of using the D-pad counts as inventory items as well. However, healing potions cannot be slotted into the D-pad menu.

Add note: Maximum amount of inventory items which can be stashed via both means is set at 70.

Usage of potions and scrolls
Just an important note: You cannot use potions and scrolls during combat!

To use them, you'll need to use them either before or after the fight. Of course, there's a third option. Namely, to exit combat by running away.

#RespawnLOL

Don't we all love Deadpool? If there's any bastard who is quite literally unkillable, Wade Wilson will be it. Unlike the F2P industry, the console industry is still about buying (the game) and saving (your progress). In this game, there are two ways to save the progress. Either you do so manually like every decently intelligent console gamer or you can opt for an auto save.

When I say auto save, I mean booking a room in the inn of your choice. Upon entering your room, the game progress will be automatically saved. Once you die and respawn, however, you will respawn at the room you've booked beforehand. And no, you don't need to pay additional money just to get yourself respawned.

As for any penalty caused by death... well, let's just say that setting off from Cormyr due to respawn is already bad enough especially when your most hated enemy is somewhere miles ahead.

Note: Okay, add to that a temporary -2 for your character's primary stat. This penalty will last anywhere from 1 minute to 5 minutes (depending on the quality of the inn). And no, there's no way to remove the penalty beyond the means of a timer.

D20 saves
Apart from skill checks, there's also such a thing called a save check. Whenever you get yourself into a sticky situation, the correct thing to do is bailling out. Below is the list of save checks which can be done.

Fortitude
Affects amount of damage taken over time.
Key stat: Constitution
Add note: Constitution as a stat only serves to reduce the duration of damage over time effect.

Reflex
Affects the chances of taking half damage instead whenever being targeted by area based damage (e.g. a dragon's breath or a wizard's spell).
Key stat: Dexterity
Add note: Dodge AC bonus will also affect the reflex save. 

Will
Affects the duration of control effect on your character.
Key stats: Wisdom; Charisma
Add note: Both stats are used instead of picking the stat of higher score.

Strength
Affects the success rate of moving heavy obstacles.
Key stat: Strength
Add note: You can only do a strength save once per try.

Prologue titles?
Why not? After all, we already have Ys Origin. So why not Neverwinter Six Origin? Okay, I know this title sounds corny. My brain is now running on auto-pilot.

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