"No great mind has ever existed without a touch of madness."
~Aristotle

Sunday 15 January 2017

ネバーウィンターの勇者伝説~Concepts of something already existent [Mk IX]

Last evening, I decided on a new year resolution.

1. To finish the first arc of A Requiem from Winter Past.
2. To finish whatever outstanding stuff in my gaming concept design (read: The Neverwinter Six and Souls of Faerûn).

Therefore, I decide to start one thing at a time. Also, I need to do something about the Crucible label. Most likely I'll do an Arnie on the lore of the world where A Requiem from Winter Past is concerned. After all, I realised I may added too much details for the good of my own brain. *shrugs*

Guess I'll start with geography first. Namely Teutonia and the Furthest East.

Before I start displaying creative brilliance...
I'm going to do something from this post onwards. I'm going to tag my sister and a couple of my relatives. The intention is very simple: They're meant to be my guinea pigs. More specifically, my sis is to be that main guinea pig.

I don't really mind you all saying that I'm spamming other people's FB timeline. After all, the late Steve Jobs was both a genius and a jerk.

Above vid highlights the conflict of convenience amounting to the silence of a lamb...
Scarily enough, recent erratic performances on my PC internet may indicate something worse...

The purpose of being the Singaporean Victor (read: I'm referring to the scientist Victor Frankenstein of Mary Shelley's Frankenstein, not my sis' boyfriend) is very simple. For four years plus, I suspected that I've become famous globally. This was due to the fact that the Kuok clan may have witnessed a genius in their midst. At the very least, I'm a proven(?) genius in creativity. Because I'm out to ascertain whether I'm merely crazy or truly a mad genius like Vincent van Gogh and H.P Lovecraft, I need to press the buttons of those closest to me.
If nothing happens (i.e. no one in the family decides to interrogate me), it means a few things.

1. I'm free to be a jerk like how the late Steve Jobs could get away 99% of the time for all the wrong things he committed.

2. There was this sudden U-turn on my PC's condition last time round. Within 24 hours of getting a critical error for my Windows 10, Bill Gates decided to fix it for me. In other words, it's really true that he's impressed by my constant show of creative genius and that he wants to be my friend.

3. This also means that everybody from my family to my workplace colleagues actually knows the truth behind my super mignonne legal housebreaker. Not to mention her actual identity as well (note: I think I know who she is and that she's been holding a torch for me since 2013. Sounds a bit like how Tohsaka Rin came to fall in love with Emiya Shirou). And yes, it also means even my churchmates know about her.

4. Basically, it means I'm globally famous and that my sis is guilty of mistaking her bro for Job. Every online gamer can be my witness when I say stuff like YouTube can kill off your gaming experience for good. That plus my internet connection has been quite erratic lately whenever she did the same thing. Fortunately, I'm not Frankish and she's not a Roman. However, I'm perfectly capable of thinking like some tactician named Diego Simeone.


Note: Since I decided to assume the role of a certain Jew from Jewtown, I might as well tag the same bunch of people upon reposting all my chapters of A Requiem from Winter Past. Will most likely do so upon upping the next chapter.

Add note: Apparently, the lads at Boro are more capable of making my day than my sis. After all, the bandwidth leeching has gotten from bad to worse due to my internet being affected as well. Ah well, at least I was rightfully compensated for quitting one of my Tiamat raids.

List of powers and feats (Ranger)
In this post, I'll do a list of powers and feats for the ranger class. Whether or not my concept ideas will be improved is a matter of the future.
Good question, girl. How about that guy from the Far Far East whom I want to work with?
In other news, a recent bout of emotional distress has given me some ideas when it comes to Tiamat and raiding her temple. With that being said, Elminster playing time travel sounds like Ed Greenwood being possessed by the ghost of H.G Wells. Then again, I can easily pull off an excuse to legitimize the whole time travel bs.

A/N: Sakaguchi-san starting a new studio with Mr Bill's dollar bills? Let me hazard a guess... Dawnwalker will most likely be used to develop game apps for Samsung since the company needs to have a brilliant genius to bail them out ever since that A-bomb of their own making. Actually, it may not only be those Koreans from the south... As for Mistwalker d'Aloha, perhaps it will be given more chance to develop console games with Mistwalker d'Tokyo helping out on both ends.

Add A/N: Before Sakaguchi-san decides whether to give me a dream job in the same manner before Middlesbrough decides whether to do the same, I'll need to discipline myself in terms of balancing my gaming time and creativity time. And yes, I have to do this alone in the same way I've been doing so for the past 4 years or so.
We all know this is merely fan art, we all know Archer was meant to be forever alone like me(?)...
Credit: Sobachan

List of at-will powers [6 in total]
Level 1
Warning Shot:
[Damage type-Single target ranged; physical]
Launches an arrow at a target enemy. If the target moves after taking damage, another arrow will be launched at the same enemy.
Rank 1: 500 damage per hit
Rank 2: +10% damage
Rank 3: +10% damage
Rank 4: Wisdom also used as damage modifier for the second shot.

Nimble Strike:
[Damage type-Single target ranged; physical]
Launches an arrow at a target enemy, after which you gain 10% chance to avoid damage for the next 5 seconds.
Rank 1: 500 damage
Rank 2: +2% chance to avoid damage
Rank 3: +2 % chance to avoid damage
Rank 4: +2% chance to avoid damage

Hit and Run:
[Damage type-Single target melee; physical]
Deals a fast strike to target enemy, after which you will gain action points at 2% per second while moving. This effect lasts 4 seconds.
Rank 1: 400 damage
Rank 2: +10% damage
Rank 3: +10% damage
Rank 4: +10% damage

Level 10
Marauder's Rush:
[Damage type-Single target melee; physical; lunge]
Rushes towards an enemy and delivers a high damage attack. Upon a successful hit, the target will be knocked back. [Lunge-This power has a 15% chance to miss with the attack range of 15 ft; every 4 points of opponent's Dexterity beyond the score of 12 increases the chance to miss by 3%.]
Rank 1: 1000 damage
Rank 2: +2% bleeding damage
Rank 3: +2% bleeding damage
Rank 4: +3 seconds in bleeding damage duration.
[Bleeding damage-Opponent takes more damage from other sources while under this damage over time effect]

Level 14
Twin Strike:
[Damage type-Ranged and melee; physical]
Deals two attacks in succession. If there is any enemy near the target, Twin Strike will target both enemies instead. Can be done either by range or melee.
Rank 1: 500 per attack [ranged]; 800 per attack [melee]
Rank 2: +2% critical chance if targeting only 1 enemy [ranged]; +10% damage [melee]
Rank 3: +2% critical chance if targeting only 1 enemy [ranged]; +10% damage [melee]
Rank 4: +5% critical damage [Archery Fighting Style]; +3% critical chance [Two Weapon Fighting Style]

Level 18
Shield of Blades:
[Damage type-Multi target melee; physical]
You're unable to move for the next 5 seconds, during which you gain +2 AC. Any nearby enemy will automatically take damage. If the number of attacking opponents exceeds four in total, you lose the AC bonus but gain an increase in damage dealt.
Rank 1: 600 damage [1000 damage if number of attacking opponents exceeds four in total]
Rank 2: +5% damage
Rank 3: +5% damage
Rank 4: +3% chance of parrying; for every opponent exceeding three in total, you attack 2% faster with the bonus chance of parrying reduced by 0.5%.

List of encounter powers [16 in total]
Level 1
Evasive Strike:
[Damage type-Single target ranged; physical]
Dodge the next single target attack, after which an arrow will be launched at the attacker.
Rank 1: 800 damage
Rank 2: +10% damage
Rank 3: +10% damage
Rank 4: Bonus damage modifier via Dexterity [+2% per every 4 points above 12]

Hindering Shot:
[Damage type-Single target ranged; physical]
Shoots an arrow at an enemy's leg. Affected target will move 30% slower and suffer -1 in AC.
Rank 1: 400 damage
Rank 2: +2% effect duration
Rank 3: +2% effect duration
Rank 4: Increases slow effect by 5%.

Skirmish Shot:
[Damage type-Single target ranged; physical]
For the next 10 seconds, you move 10% faster. Pressing any at-will power button during the duration will end this effect immediately.
If you decide to do this, a high damage ranged attack will be made. If nothing is done by end of the duration, your action points increase by 2% instead.
Rank 1: 2000 damage
Rank 2: -1 second in cooldown
Rank 3: -1 second in cooldown
Rank 4: +3% of critical hit per every 4 points of Dexterity above 12

Singular Shot:
[Damage type-Single target ranged; physical]
You're unable to move for the next 3 seconds. During the duration, you can do a ranged attack by executing Singular Shot again. If nothing is done by end of the duration, a random target will be targeted by Singular Shot instead. If there is no enemy within 5 ft of the target, Singular Shot deals increased damage.
Rank 1: 1400 damage [1800 damage against target if no enemy within 5ft radius]
Rank 2: +20% damage against target if no enemy within 5 ft radius
Rank 3: +20% damage against target if no enemy within 5 ft radius
Rank 4: -3 seconds in cooldown

Rapid Volley:
[Damage type-Ranged; physical]
Either shoot two arrows at a single target or two targets at the same time. The second enemy targeted this way does not need to be near the first target to be hit. However, you will suffer -2 penalty to your base attack bonus this way. If both arrows hit the same target, the damage will increase by 40%.
Rank 1: 1000 damage per attack
Rank 2: +5% damage if both arrows hit the same target
Rank 3: +5% damage if both arrows hit the same target
Rank 4: No penalty to base attack bonus when targeting two enemies

Precise Assault:
[Damage type-Single target melee; physical]
Your next attack will deal the minimum weapon damage on a fixed basis, after which the follow-up attack will be made. The second hit will deal maximum weapon damage plus whatever modifier applicable.
Rank 1: Gain 1% action point [first hit]
Rank 2: +20% damage [second hit]
Rank 3: +20% damage [second hit]
Rank 4: +5% critical damage [second hit]

Dire Wolverine Strike:
[Damage type-Multi target melee; physical; burst]
Attack all nearby enemies. Can target up to 3 enemies with damage decreasing by 2% for every enemy beyond the first targeted this way. [Burst-+10% critical chance]
Rank 1: 1200 damage
Rank 2: +2% critical damage
Rank 3: +2% critical damage
Rank 4: No damage penalty if more than one enemy is targeted this way.

Two-fanged Strike:
[Damage-Single target melee; physical]
Attacks target enemy twice in a row with the second hit dealing twice the damage done by the first hit. Only one enemy can be targeted this way.
Rank 1: 1000 damage [first hit]; 2000 damage [second hit]
Rank 2: +5% damage [second hit]
Rank 3: +5% damage [second hit]
Rank 4: +10% damage [first hit]

Hunter's Pounce:
[Damage type-Single target melee; physical; lunge]
Leaps forward against target enemy to deal a high damage strike. Any enemy targeted this way will be knocked down.
If weapon used is a blunt weapon, target will be dazed for 10 seconds. Daze causes the affected target to move 20% slower while taking 3% more damage.
If weapon used is a blade weapon, target will suffer bleeding damage for the next 5 seconds. [Bleeding damage-Opponent takes more damage from other sources while under this damage over time effect]
[Lunge-This power has a 15% chance to miss with the attack range of 15 ft; every 4 points of opponent's Dexterity beyond the score of 12 increases the chance to miss by 3%.]
Rank 1: 2500 damage
Rank 2: +10% damage
Rank 3: +10% damage
Rank 4: Reduce the chance to miss by 5%

Fox's Cunning:
[Damage type-Single target ranged and melee; physical]
Avoids the next single target attack made against you, after which you will strike back at the attacker. Damage dealt this way is affected by your Wisdom.
Rank 1: 1000 damage [ranged]; 1200 damage [melee]
Rank 2: -1 second in cooldown
Rank 3: -1 second in cooldown
Rank 4: +5% critical chance [ranged; Archery Fighting Style]; +5% chance to parry [melee; Two Weapon Fighting Style]

Level 20
Thwarting Shot;
[Damage type-Single target ranged; physical]
Fires a quick arrow at an enemy. Target briefly suffers -2 penalty in AC and base attack bonus. Duration of effect is affected by your Wisdom.
Rank 1: 600 damage
Rank 2: +5% damage
Rank 3: +5% damage
Rank 4: Any ally attacking the target will gain combat advantage for the next 2 attacks.
[Combat advantage-Attacked opponent takes 4% more damage for every attacking ally including yourself]

Leonine Surge:
[Damage type-Single target melee; physical]
Strikes twice in succession against a single target, after which you will gain +2 in base attack bonus upon hit for your next attack. If only 1 attack hit or both attacks miss, then you gain combat advantage for your next 2 attacks instead. [Combat advantage-Attacked opponent takes 4% more damage for every attacking ally including yourself]
Rank 1: 1200 damage per hit
Rank 2: +5% damage
Rank 3: +5% damage
Rank 4: +5% damage

Level 24
Hunter's Shot:
[Damage type-Single target ranged; physical]
Fires an arrow at target enemy.If the target is under any control effect, Hunter's Shot deals increased damage with an additional burst property.
Rank 1: 1000 damage; 1500 damage [if target is under control effect]
Rank 2: +5% damage [if target is under control effect]
Rank 3: +5% damage [if target is under control effect]
Rank 4: Additional burst property [if target is under control effect]
[Burst-+10% critical chance]

Finishing Cut:
[Damage type-Single target melee; physical]
Strikes an enemy with devastating swiftness. If the target is under any damage over time effect, Finishing Cut deals increased damage.
Rank 1: 1200 damage; 2000 damage [if target is under any damage over time effect]
Rank 2: -1 second in cooldown
Rank 3: -1 second in cooldown
Rank 4: +30% critical damage [if target is under any damage over time effect]

Level 28
Wolf Howl Strike:
[Damage type-Single target ranged and melee; physical]
Unleashing a howl out of sudden, you strike the opponent via the element of surprise. If Wolf Howl Strike hit the target while fighting an ally, both you and that ally gain combat advantage against that opponent. Otherwise, Wolf Howl Strike deals lower damage without combat advantage. Duration of effect is affected by your Wisdom. [Combat advantage-Attacked opponent takes 4% more damage for every attacking ally including yourself]
Rank 1: 700 damage; 1200 damage [if target is fighting an ally]
Rank 2: +1 second in combat advantage duration
Rank 3: +1 second in combat advantage duration
Rank 4: +1 second in combat advantage duration

Windwalk Strike:
[Damage type-single target; physical]
With gliding movement and sudden pace, you strike at the opponent regardless of distance. For the next 2 seconds, you move 10% faster. Once the duration ends, you may target any one opponent to hit by pressing any at-will button (ranged at-will power will execute a ranged attack while melee at-will power will deal melee attack). You gain combat advantage against that opponent for 5 seconds. Duration of effect is affected by your Wisdom, but not the duration of combat advantage.
[Combat advantage-Attacked opponent takes 4% more damage for every attacking ally including yourself]
Rank 1: 1600 damage
Rank 2: move 2% faster and +5% damage
Rank 3: move 2% faster and +5% damage
Rank 4: -3 seconds in cooldown

Next up: Key stats and class feats for the ranger class. That plus four paragon ranger classes as well. Also, I'll need to do daily powers as well.

P.S: Everything above was done a few days in advance. Today is just a day for proof-reading.

Add P.S: I could have pushed my brain. Sadly, I'm too much like Emiya-kun.

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