"No great mind has ever existed without a touch of madness."
~Aristotle

Tuesday, 12 September 2017

Les Scélérats (aka the X-Men game design featuring tactical ops)

I recently discovered that I may have plagiarised Gazillion. Certain ideas were actually stolen and modified. Hopefully, this is me being too self-critical. After all, Germany won the World Cup 2014 via plagiarising a Catalan called Pep. Maybe I should really blame the educational environment and social norms during my schooling years.


So what is exactly a tactical ops?
Tactical ops may mean two things. Tactical Ops: Assault on Terror and TOC. The former is actually a FPS game done by Kamehan Studios. Note that despite certain wording similarities, Kamehan Studios has got nothing to do with Kamehameha Studios.
Seriously, who was the one doing the voice acting cast?


As for the latter, it has got nothing to do with terms of conditions or some website called The Online Citizen. Rather, it means tactical operations centre. If you don't know what is that, never mind. Let's just say that it's some sort of war room in times of war. Example? This skit below.

JJ: I'm not going to let you costumed freaks use my office as some sort of war room!
Deadpool: Hey, he's getting saltier than Abigail! *turning towards the gamer* Don't tell Elektra I said that.
Maria Hill: Orders from S.H.I.E.L.D.
JJ: So?
Nick Fury: So it means we need to save the world, we need a place to plan our moves, and we happened to spot your Daily Bugle.
JJ: I will NOT stand for... *JJ suddenly disappeared in a puff of smoke as Nightcrawler grabbed him from nowhere*
Nick Fury: Nice job, 'crawler. You ever considered joining S.H.I.E.L.D? We need someone to take over from Natasha.
Nightcrawler: Trust me, Director Fury. Black Widow is already back.

Note: Because I happen to know Singaporeans with the initials JJ (not personally, however), I need to reassure them that JJ in the skit refers to John Jonah Jameson. Not JJ Lin or JJ Ng, but JJJ.

Add note: Also, above skit is something I made up. Definitely, it's not meant to be taken seriously.

Ops type
Ops type refers to the combat type of the individual character. While it sounds like something Gazillion did for Marvel Heroes, there are a few differences.

1. Gazillion basically used more than one archetype per character. I choose to simplify it.
2. Ops type is meant to be a tactical concept rather than traits affecting the character's damage/defense/both.
3. It also involves synergy between characters of different Ops type.

There are four Ops types. Namely, Recon, Artillery, Combat, and Coordination.

Recon:
Also known as reconnaissance, Recon heroes are able to perform acts of infiltration, espionage, and gathering of information at any place. Recon characters gain the following traits.
1. +4% damage per Reflex point
2. +1% dodge chance per Intellect point
3. +4% movement speed

Starting character(s) under Recon type: Nightcrawler, Deadpool

Artillery:
Capable of dealing damage from a distance, Artillery heroes tend to deal the highest amount of damage within the shortest time possible. Artillery characters gain the following traits.
1. +2% damage per Fighting point
2. +2% critical hit chance per Tactic point
3. +5% attacking speed

Starting character(s) under Artillery type: Cable, Gambit

Combat:
Unlike Artillery heroes, Combat heroes focus on melee damage. Despite having a lower damage game, Combat heroes are more than capable of holding their own when the going gets tough. Combat characters gain the following traits.
1. +5% damage per Fighting point
2. +1% deflect chance per Fighting point
3. +3% defense

Starting character(s) under Combat type: Deadpool, Gambit

Coordination:
Coordination represents the most important, yet always overlooked aspect of warfare. In charge of leadership, Coordination heroes hold the key to any success. And defeat as well, for that matter. Coordination characters gain the following traits.
1. Enemies deal 2% less damage per Tactic point
2. Allies deal 0.5% more damage per Intellect point
3. +1% power point gain

Starting character(s) under Coordination type: Cable

Ops synergy
I'm not about to do the whole counter-cycle thing. Marvel Avengers Alliance already did that. If you don't know what that game is all about, never mind. The bigwigs at Disney are not just about making pro-family people angry, they happened to make pro-gaming people really damned angry as well.

Basically, Ops synergy works like the list below:

Recon hero synergy:
+2% critical chance per Artillery hero
+1% damage per Combat hero
+1% defense per Coordination hero

Artillery hero synergy:
+1% power point gain per Recon hero
+2% damage per Combat hero
+1% power point gain per Coordination hero

Combat hero synergy:
+1% damage per Recon hero
+1% critical efficiency per Artillery hero
+2% defense per Coordination hero

Coordination hero synergy:
+3% critical efficiency per Recon hero
+0.5% power point gain per Artillery hero
+0.5% critical chance per Combat hero

Critical hit and impact
Please note that critical hit and critical chance refer to the same thing. Namely, achieving a critical effect upon any attack, superhuman ability (previously known as mutant ability in the 1st post), and superhero power. Simply put, it's not just damage.

Critical chance for any character is set at 10% during the start of the game. As for critical impact, it is set at 15%. Please note that the numbers used here do NOT take into account any factors caused by stats and whatnot. Upon achieving a critical effect, the following will take place.

1. Damage dealt increases by 120%.
2. Control duration increases by 80%.
3. Amount of HP healed is doubled.
4. Buff effect increases by 50%.

As for critical efficiency, the percentage will be added accordingly.

For X-Treme Team-up and Omega Drive, however, they will always automatically cause a critical effect.

A new thing: Superior Impact
Because X-treme Team-up and Omega Drive will automatically result in a critical effect, this is where superior impact comes into the picture. The superior impact varies according to the Team-up/Omega Drive used. Some of them have a higher superior impact chance than the rest while there are those with higher base effect, but lower superior impact. By default, any superior impact will always be capped at 200% of the Team-up/Omega Drive effect. Depending on other factors at work, the percentage may change.

Next up: Can't think up of anything, so it may possibly be a case of starting characters intro. Seriously, my brain has been rebelling against my physical fatigue for years. I strongly suspect that if this goes on like forever, my parents will have to attend my funeral. Death by fatigue is not a joke. And it doesn't help that my job is doing the square root of sod all in terms of alleviating this problem. No choice, what to do? Nikola Tesla was famous for his potentially self-destructive sleeping habit. If not for the frequent day napping, I suspect he would have died early. To put it in a nutshell, I was born to be a Tesla guy. This is a fact that my family should know, but it seems they never took notice right from the beginning.

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