"No great mind has ever existed without a touch of madness."
~Aristotle

Sunday, 9 April 2017

A Wolf And The Moon, A Lion And The Dawn

"Two-legged or four, it doesn't matter."
~A Tamurian saying



)0(

I watch my past seven years ago unfolding like a play, myself seated as the lone audience. Everything is too surreal, this has never been the way to spend my eighteenth birthday. Leers exposing my fears back then, my kidnappers spared no effort in unmasking their hopeless lives. Who would ever commit his lust unto an eleven-year-old girl yet to see maidenhood? ‘Tis a question which I will never know the answer to. Joenne said outlaws like them only desire money and ransom, Karen asking why money and ransom since either should be enough. That was two years ago, I still remember a sombre Karen nodding in response to Joenne’s answer.

"Only ransom if you’re a son. If you’re a daughter, then ransom exacted plus getting sold to a bordello."

They claimed to be after my father's gold, said gold was nothing to these ravenous animals licking their lips. Two things they aimed to get, one end was all they wanted. To take their undeserved reward and my body, to renege on their word so as to sell me off like what Joenne had said. I know what they were thinking, for each man spoke aloud out his mind.

Should sins and all things evil from the heart have a higher authority than the mind?

I ask myself this question every now and then, rumoured tales of potent brew running rampant in my head. There is always more than one way to be intoxicated, be it through the hands of a conniving servant or a seemingly innocuous offer to the thirsty. As for me, being both the audience seated and a victim seemingly doomed is another way to be intoxicated even though I know not why.

"There is no honour in fuelling our evil desires, 'tis why even the gods are also sinners. For we are their image in the same way they are of ours."

My mother not from birth has taught me this much, this is why I abhor such a life. What purpose does the promise of power serve if your soul knows not what you are living for, let alone why? What manner of gods are appeased by such heinous individuals? My father is no stranger to scoundrels doing such things in the name of their gods, this is why I know certain things without being cursed with the luck to see them. My mother first taught me about them, my father then followed suit. Not because he was willing, but because my mother effectively forced his hand by acting first. In fact, there were moments where I was left wondering whether my mother did love her husband even though I could see my father giving his love unreservedly to his wife. For I was nevertheless their daughter despite not through birth, the parents' honesty tends to be the most direct before their child. Never mind whether 'tis via a truthful show of emotions or truthful words whispered to me in private.

Then he enters the act abruptly, the only words my inner self can conjure being Chaos Incarnate. All twenty bandits bereft of repentance were hacked down, any reprieve given naught. The continuous nature of his blinking movements was outrageously alluring, it remains so whenever I still think about it. Beholding my saviour weaving to and fro is beauty truly defined, his impunity displayed like a beast mocking its quarry. I witness nothing less than a marvellous sequence of someone disappearing and reappearing at will, me being both the audience seated and a victim saved. Those whose lives are like mine tend to shun me because they say a Cinha is no Causacean. They call me a harlot and a whore, yet his eyes betray a life countless times worse than mine.

His eyes of crimson red... should I be fearing him?

Is he a demon so many have whispered about in fear or merely someone forced to be an avatar of death?

Or mayhap this man is chaos itself assuming flesh? After all, both the heart and head did proclaim the words Chaos Incarnate.

Questions without answers I choose to force away from the porch of my mind, I know with nary a doubt that this dream is never the end. 'Tis, but only a beginning  to something I cannot foresee. My heart reaches out to my saviour brandishing a sword baptised in blood, I stand up from my seat with a hand extending towards the stage.

If I am that damsel in distress, is he then the hero who saves her?

As the only audience seated below, should I adore him akin to how Joenne and Karen admired that comely actor years ago on the stage?

My instincts tell me he is indeed a living sigil embodying conflict, my mother used to say trustworthy is a woman's instincts before herself. Surely he is not the type of man Joenne or Karen would fancy, but is he handsome?

More likely he is the rugged type comfortable with charming smallborne girls serving in taverns or even in a bordello. Tuor once commented such men are only good enough for whores, that was when I was only twelve winters or so. My father was not amused by this bluntest jape, a stinging slap and words equally harsh ensured history would not be repeated again.

I then see the full moon gradually laying down its cards, I witness the lunar sky invaded by a captivating sea of blue. The resultant clarity ensnares my soul, this has to be someone from that enigmatic race known as the Vánagandr. A silent understanding seems to greet the rugged figure as he turns around, his back becomes the most poignant portrait ever. Mother has spoken before of beings both fair and powerful, their long ears and hair of wintry snow setting themselves apart from the elves others have spoken about.

Then a violent wind assaults both the stage and without. It feels like the frigid wind arriving every eleventh month, but the force resembles a blizzard during the month of winter. His cloak billows wildly left and right, the wind directing its course in the most chaotic fashion possible. His hood blown away from the head it is meant to cover, indeed 'tis a show of force from a forceful gale.

I never expected a complexion bronzed like a Tamurian. Yet, I would never accept that stark white hair and his distinct features as a lie. Our eyes met each other for the first time, burning jewels of crimson red supplanted by the most beautiful colour never before seen...

The colour belonging to that azure moon hanging above... the never-ending blanket of clearest blue…

There is no difference between the past and present, it seems. And may the future be like this as well. If only I could tell him that night my name is Alestrial Eliaden.

)0(

The boiling anger is all too evident, Aeravor’s seething wrath directed against that one person he once called a friend. Lars Alterfate the demon hunter, Lars Alterfate the thrice-damned betrayer…

"Fight me like a man," snarls the ranger, his fist tightly clenched despite every sliver of strength departed from him.

"Just to make sure I die like one?"

"You don’t deserve to die like one."

At those words, Lars gives a smile. Not the devious kind or the occasional leer Aeravor is used to giving, but rather a smile from someone haunted by hurt and guilt. Lolyx does not know whatever transpiring between the two, but something in her says that it isn’t that simple. Above all, that very smile captures her heart like a little girl feeling pity for a wounded puppy.

As for the former Vánagandr, forgive and forget is never part of his language. Let alone the mood to do so. Gripping Fragarach tightly despite the searing pain caused by Lars’ weapon, Aeravor snarls his defiance like a wolf cornered by a relentless hunter. Crimson warmth trickling along the arm, Aeravor steels himself with a raging fire stoking within. He can’t give in to the pain, he can’t give in to defeat. If Kagetsu no Ji'Yeon is to be the only woman he will ever love, then Lars Alterfate is that one person who must die because of her. Even though he knows what Enkidu can do, it merely means Lars is not the only person wielding a Grail.

"Kill you! Kill you, kill you, KILL YOU! LARS ALTERFATE!"

A bestial roar resounds throughout the forest, a multitude of voices accompanying a wounded wolf in his full anger. In an awesome show of power, be it due to physical fortitude, a determination of steel, or both, the chains immobilising the ranger and the knight are shattered. For the first time since Arondight rescued her from the slavers, Seelia has a real taste of fear. The ghosts haunting this place were drawn to the stranger for reasons unknown, the peace and tranquillity coming from them now warped into incessant wails, curses, and every expression of bitterness towards a world which has wronged them for no cause at all. There is something disturbing about him, an unseen spectre which seems to deny everything the world has stood for. Perhaps even the world itself.

"Seriously, you drunk or what? Contra Mundum? What's that?"

"No joke. I unearthed something funny. A rock with funny words inscribed. I tried to get it interpreted. And guess what? Someone was actually good enough to do it!"

“So you paid him?"

"Well, sorta. He demanded payment, I said I don't have the money."

"That's bullshit coming from you."

"Yeah, I know. That's why I killed him before he started getting too noisy."

"So what does that word mean?"

"Enemy of the world. Scary joke, huh?"

Such was the last conversation between two of her tormentors before Arondight suddenly appeared, a bestial fire raging brightly in his deep blue eyes. If there is any part of her past which Seelia would gladly forget, it has to be her days as a slave ravished many times over before she was to be sold. Yet here it is, an unexplained reminder of a nightmare taunting her.

It all happened in a momentary flash. In a show of madness, Lolyx runs hastily towards Lars as Aeravor prepares to strike. The ranger has teleported behind his wide-eyed prey, surely all will end here in a single blow. With golden orbs narrowed immediately, a silver chain strikes from above. Struck from behind and immobilised again, Aeravor glares at the object of his hatred. Unable to utter a word, there is only this far his inhumane fortitude can go. Shocked numb by the attack, his senses struggle to piece themselves back together as pain erupts like a conflagration gutting a town.

"My thanks, little girl. You don’t have to do this, though."

If Lars’ statement is intended as one of gratitude, Lolyx would have nothing of it.

"Little girl? Look, I’m already eighteen. You know what this means?"

"Why, yes I do," smirks Lars suddenly in the most roguish fashion, "It means having a pair of breasts."

"What?" retorts an outraged Lolyx, the manner of such a reply causing awkwardness in a watching Adine, "You know what you’re saying, you deplorable lowlife?"

"Why, yes I do, my dear grown-up kitten. I know your friend over there is also a looker even though her breasts are small. But hey, she's also eighteen like you."

Before a banter sparked abruptly, Aeravor gnashes his teeth. It is so much like a past worth countless years of hate, a past damning him forever. If there is truly a life worse than one of despair, it would be that of hope shattered like an infant mercilessly dashed against the rocks. Lars then casts a glance towards the person who used to be his friend.

"You know what it means to be best friends forever? I know that sounds really sappy, Aera."

"You’re drunk, Lars."

"No, I’m not. How can a drunk shaft a whore since he doesn't know where to put it?"

"Too many books on children's tales then, whoremonger."

"I guess so. I mean the children's tales part, not whoremonger. Erm... Aera?"

"What? You want me to shut up about your adventures in the whorehouse?"

"Thanks, Aera. Ji will kill me and hang me upside down if not for your promise of timely aid. She likes children's tales, but it doesn't mean anything once she starts breathing fire and brimstone down my neck."

"You owe me one, Lars. And no best friends forever unless you want me to kill you in Ji'Yeon's stead."

With nary a show of farewell save that smile of a wounded man, Lars Alterfate departs abruptly. His form disintegrates into a murder of crows, incessant caws ringing like piercing shrieks. Lolyx, Adine, and Seelia are left stupefied while Arondight merely exposes a frown. As for Aeravor, his rage flares up like a massive bonfire. Then he finally gives in to the searing pain, darkness befalling and usurping his senses.

)0(

Beneath the morning sun stands a manor, its foundation surrounded by a wall spanning miles. Perched atop a fertile plateau overlooking the region of Saltsea, this is the seat of House Eliaden. Given to its first patriarch Erasmus Gaius Eliaden, Lancershire is a place named after the finest spearmen the Kalaran Empire has ever seen. Despite countless years passing by, these fearsome fighters have never been displaced from their home. Like his father and forefathers before him, Louthes Gaius Eliaden is tasked with the duty to oversee law and order while looking out for marauders attacking from either side of the Endless Straits. With its back facing the Rock Coast and Eagle's Horn to the north, Fort Cairn is ever ready as the watchtower. For despite Histalonia’s claims of being nothing more than a mercantile nation neutral and fair, many a question has been asked concerning alliances forged between Histalonian buccaneers and the dwarven reavers of Crag Isles. Not to mention as well the occasional Cinha pirates from the Nanban archipelago at the Furthest East.

"Young Mistress, there is someone out there seeking your audience," with a formal bow, Tuor announces the arrival of a person he’d rather die than to show respect for.

The target of his reverence is a beautiful maiden of eighteen winters. Wavy hair of raven black reaches to her waist, the fairness of her complexion different from that of the Causaceans. Dressed in a light blue gown, a shelf full of books faces her with an open tome before a pair of dark brown eyes.

"Let me guess," snickers a portly middle-aged man dressed in finery and a chainmail shirt underneath, his sturdy frame leaning against the window sill, "It’s our brave little lion, no?"

"Yes, you’re right. Happy now, Yeovil?" snaps the elderly man, his wiry frame tensing up.

"Let him in, Tuor."

With a tone gentle yet firm, Alestrial Eliaden rises from her chair made from oaken wood.

)0(

"Getting married?"

Expecting disappointment from the man who has pledged himself as her bond, Alestrial is unable to mask her surprise at Gael Kodr’s composure. Surely there has to be a sliver of sadness in his words!

"I know I should have been disappointed. I guess years of knowing certain things do have a wonderful effect. That's why boys will become men. What a bullshit reality."

The sandy blond betrays a rueful smile. When they were twelve, a promise was made in the name of loving union. Kids will always be kids, his only family member would always say. Catterm Leen called him both a cretin and loon for harbouring the absurd dream of being both a hero and Alestrial’s beloved. Lukas Brun, on the other hand, would always encourage him to take that leap of faith. For it is nothing less than his own life, nothing less than a case of now or never. By his own decisions, his life should be defined. As for Adine, she first proposed to him when they were thirteen. She was called an ugly little wench and she disappeared from his view after he mentioned the promise made with Alestrial. For years, she worked as a tavern wench under her father's wary eyes. Within those years, she actually became a beautiful lass. In the words of a children's tale, the ugly duckling has always been a baby swan. And now, Gael has to announce a decision made with much effort coming from Garyth Parkins and Crocker Tayne, two senior figures only wanting the best for their charges.

"You’re not the only one getting married," shrugs Gael, a fortitude of steel being the only wall between anguished denial and fatalistic acceptance, "I and Adine will be getting married. Next spring to be exact. Which means I'll be sending you off first."

Upon those words, the Cinha daughter of Causacean nobility can only nod in stoic calm. Jewels of brown never straying from a pair of sapphire orbs, Alestrial recalls that very day where a little girl first met a lion cub.

"Ales…"

"Don’t worry, Joenne. I’m here."

Grabbing her friend’s arm tightly, Alestrial could only watch in awe and shock as the unruly boy decimated their tormentor. No one knew whence the wild child hailed from, neither could any discern how a smallborne was able to enter a school reserved for the nobility and rich. Sneaking a glance towards Karen Tenias, the Cinha realised she’s wearing an expression no different from the rest. Only Joenne Nantes was scared stiff, yet who could blame her for being the victim instead of a mere spectator?

The trio has been close to each other since their first year in form school. Yet, it was the untimely death of Eirlanna Ulst-Eliaden, beloved wife of Louthes Gaius Eliaden, which brought them closer still. Joenne detested her family watching her every move, the less said about Karen’s father the better. The gaze Graniar Calig Tenias sent towards Alestrial a fortnight ago after his standoff with her father remained a nightmare yet to be shaken off, perhaps this was why sweet gentle Karen would always have nothing good to say about him.

As for that wild smallborne boy, no one has yet to discover how he managed to evade the security. What the Cinha did know, however, was that the bully had gone too far by ripping off Joenne’s skirt and pelting Alestrial with slurs lewd and obscene. Only the Holy Quintet knew where he got his knife from. That was before the offensive object got knocked away from his hand when a violent fist broke his wrist.

"Kill you! Kill you, kill you, KILL YOU!"

Those were the words bursting from the boy’s lungs, his voice resembling a lion’s roar. Prior to her death, Alestrial’s only mother had brought her to the Imperial Zoo. She remembered two animals standing out from the rest, the lion happened to be one of them.

Was this then how a real man should be like? Full of wrath against what is wrong and blessed with an unruly, yet upright soul?

"Ales, stop him! We’ll get implicated if Victis dies!"

The Cinha stared blankly at Karen’s pleading look, Joenne shaking her head vehemently in response.

"No! Let that bastard die!"

"Joenne!"

Promptly interrupting Karen's rebuke, a crippled man laid a gentle hand on her shoulder.

"Your father is worse than a scoundrel, but not you. Lady Karen of House Tenias, I give you my word that I’ll stop this child of mine. And besides, Gael can be quite a troublemaker at times."

Calling out his son’s name, the kindly man with a limp seemed to have fulfilled his promise. Then arrived a moment more shocking than the violence done, the boy’s question resembling more like an animal’s growl. It was a question repeating an obscene boast, the words repeated slowly and causing every girl's blushes. As for the boys, they could only remain speechless for whatever reason inside their heads.

"Garyth Parkins! Tell your boy to shut up before I terminate your service!"

"No wonder he looks familiar…” sniffled Joenne as their school principal and Garyth Parkins engaged in a staring duel, "His vegetable loaf is the best we’ve ever tasted. Vegetables have never tasted this good before."

"None…" sobbed Victis Blaem, "Please, no more…"

Without saying a single word, Garyth’s son turned his back on a defeated foe.

"Watch out!"

Alestrial’s warning was a split moment too slow, Karen and Joenne could only stare in tears and horror as a rock was smashed across the boy knight’s head. Yet, he managed to survive a hit which could have killed someone of his age. Someone of the same age as Alestrial and her two friends. What kind of being is he? More than just a boy, he seemed more of a beast. With a twisted grin, the smallborne gripped the rock firmly in his right hand. Licking the blood which stained the weapon, he spat like a tavern brawler. Wearing a leer, a vicious pursuit was now on the cards before all who were present.

"Hu… huh… HAH!"

Victis Blaem ran away as fast as possible, every girl including Joenne laughing at his plight. The boys, on the other hand, started whispering at each other. It was one thing being convinced that one amongst them was a god, quite another to see that very god wetting himself. As for Alestrial, she kept her eyes on what made the firstborn son of House Blaem flee like a craven knave vanquished.

The saviour’s eyes and his smile… nobody noticed his mundane features. But the Cinha knew another person of a similar bearing. Gael Kodr was merely someone around her age, but his anger was reminiscent of a Vánagandr she met under that blue full moon a year ago.

)0(

Glossary:
Causacean: Basically my version of the white people. If you never saw this coming, most likely it's due to you reading too much whites-only fantasy literature (which by itself is not a sin unless you're too dumb to make an independent judgement as a result).

Enkidu: Not gonna spoil it for you. But I can say that Enkidu is the name of a central character in the Epic of Gilgamesh.

Grail: Not gonna spoil it for you as well. But I can say the Holy Grail is a central part of Arthurian tales.

Seat: A region under the direct supervision of the governor. Beyond its boundaries, the relevant authorities are instead given the task of daily management with audits coming from the governor on a yearly basis. When needed, however, the governor has the authority to assume total authority over the county under his care. [Note: A viceroy does not have a seat. Unlike a governor, however, a viceroy has the right of direct access to the Senate without the need to seek permission. At the same time, every governor has to submit his audit findings to the viceroy.]

Lancershire: A region within Teslaide that is the seat of House Eliaden. Name inspired by a place called Lancashire.

Fort Cairn: A fortress situated in Lancershire, hence also considered as the seat of House Eliaden.

Rock Coast: A rocky coast with a predominant high ground terrain facing the eastern sea border of the Kalaran Empire. It has only one single pass leading to inland, hence its high defensive value.

Crag Isles: A group of islands where the dwarves made their home. However, it must also be stated that those forsaking the way of piracy are always found in places beyond Crag Isle. Due to its central location between the east and west of the Endless Strait, dwarven raids are never confined to just the Kalaran Empire. Instead, there are also moments where Teutonia was also a target. Due to the vast plains defining Slarvea as a nation, however, the Homm'Eot never attempted any attack on the Slarvs.

Endless Straits: A body of water that is part of the Boundless Sea. Above the Causacean continent of Nordeas and below the frozen wasteland of Acard, it stretches from Eagle's Horn at the eastern end of Nordeas to the Teutonian port city of Leavre at Nordeas' western tip.

Furthest East: The eastern continent where the Cinha people reside. Currently split into three factions. Namely, Kamakura at the east, Shikoku to the west, and Nanban down south.

Nanban: The sole archipelago region in the furthest East where multiple shugos (i.e. feudal lords) reign in tandem. Based loosely on the Ryukyu Kingdom.

Bond: An oath sworn by any smallborne to bind him/herself to any member of the nobility. Such an oath can never be broken unless the recipient of the oath decides to nullify it.

Form school: An education system reserved for children aged seven to twelve. After that will be the nurturing school where the system is reserved for those aged thirteen to eighteen. For those pursuing excellence in the individual field of expertise, the Imperial College is the only place for such people aged nineteen onward.


)0(



Additional track (because I feel like it)


Lyrics

Wednesday, 5 April 2017

[冬の鎮魂曲] Drei

Today during work, a convo between me and a staff nurse actually reminded me of how long I've procrastinated. 99% of my free time has been eaten up by gaming (all the more so with Path of Exile pushing my brain to excel). The fact that I'm not the only one guilty of procrastination means nothing. Period. In the language of stickman and his (super mignonne) stickwoman...
Interesting trivia:
Athena is not just a men's goddess. She's also a goddess of wisdom, craft, and war.
Also, above portion was done dated 4th April.

Metallurgy and Thaumaturgy:
The Age of Renown, an era forgotten and long gone. 'Tis a time where magic flows freely, a time of elves and dwarves. A period where power slowly corrupts both slave and master, a period of burgeoning decadence reshaping this crucible of a world we now know of.

Both Metallurgy and Thaumaturgy powers can be customised freely. In the world known by a chosen few as the Crucible, magic is separated into four elements: Earth, Fire, Water, and Air.

Thaumaturgy harnesses the power of these elements in the purest form while Metallurgy does so the same in a refined form. If Thaumaturgy is seen as a parallel of untamed nature, then Metallurgy represents the refinery known as civilisation.

There are three categories of magic as we now know it. Namely, Evocation, Enchantment, and Reinforcement.

Thaumaturgy focuses on Evocation and Enchantment while Metallurgy focuses on Enchantment and Reinforcement. Below are their respective definitions.

Evocation:
The art of creating visual effects where the presence of any phenomenon can be materialised out of nowhere. During the Age of Renown, the Homm'Nua (now known as elves) perfected the ability to accelerate the power known as reality. However, perfection of ability doesn't mean perfection in absolute control. One can build a dam to block a river, but no one can control the raging waters of the sea.
Usable by-Thaumaturgy

Enchantment:
The ability to enhance matter through adapting the various aspects of elements. Every element possesses a symbolic quality, such an aspect can be materialised within the physical body. The Homm'Nua, as manipulators of the unseen, are able to control two of the four elements. The Homm'Eot, as craftsmen of what can be seen, are able to do so the same for the other half of the four. Why neither people can assume total control... well, as the smallborne always like to say much to their own ignorance, "only the dragons know".
Usable by-Thaumaturgy and Metallurgy

Reinforcement:
The path leading to strengthening what is not alive, that which is used by the living. In every hand, any matter can be used. Some are for the sake of beauty and pride, others used in the name of defending and killing. This is the power only privy to the dwarves (as in the Homm'Eot) during the Age of Renown, their ability to stabilise the power of reality honed to perfection. Yet, this power can only affect what is without life in the same manner the force of enchantment can only affect those containing life.
Usable by-Metallurgy

Note: While Evocation can either be duration based or a one-shot effect, Enchantment and Reinforcement effects are counted as duration based only.

Crit happens (either that or shit happens)
Contrary to the popular belief, magic is never 100% foolproof. Every form of magic used in the game has its own power level. The higher the power level goes, the more powerful it is (*duh*). However, a higher power level also indicates a higher chance of creating a surge effect. Surge effect can only happen in either scenario listed below:

1. The power goes off wonderfully well. In this case, the Overdrive effect will kick in where an additional property will be conferred.

2. The power backfires spectacularly hard. In this case, you take damage according to the power level (i.e. the higher the power level, the more damage you take). At the same time, your Chaos gauge will be disabled for the next 3 seconds.

Thaumaturgy has the higher chance of creating a surge effect while Metallurgy will instead confer a 10% penalty in damage taken albeit with a lower surge effect chance.

Base chance of surge effect:
Thaumaturgy-30% (plus 1.5% per power level)
Metallurgy-10% (plus 1% per power level)

Note: Every element will have a unique property which will be triggered by any Thaumaturgy/Metallurgy power of that particular element.

Below are the base effects of the respective elements:

Earth:
Elemental property-Confers temporary hit points fixed at 10% after power is used.
Effect type-Control and Damage; increase in damage dealt after power is used if under Overdrive effect[Thaumaturgy] [Evocation]
Buff type-Defence and Temporary Hit Points; increase in power duration if under Overdrive effect. [Metallurgy] [Enchantment]
40% increase in weapon durability; 40% increase in durability for all armour and weapons equipped if under Overdrive effect. [Metallurgy] [Reinforcement]

Fire:
Elemental property-Confers 15% bonus in damage for the power used.
Effect type-Damage; converts 5% of the damage dealt into damage over time after power is used if under Overdrive effect. [Thaumaturgy] [Evocation]
Buff type-Attack and Control Resistance; increase in power effect if under Overdrive effect. [Metallurgy] [Enchantment]
Confers the fire elemental property to any weapon used; creates a conflagration effect that will double the damage dealt while converting 100% of the weapon damage value into splash damage if under Overdrive effect. [Metallurgy] [Reinforcement]

Water:
Elemental property-Confers 20% bonus in any potion effect after power is used.
Effect type-Control and Outgoing Heal; also removes every damage over time effect and gains immunity to all damage over time effect if under Overdrive effect. [Thaumaturgy] [Evocation]
Buff type-Movement and Incoming Heal; gains Control Immunity as well if under Overdrive effect. [Thaumaturgy] [Enchantment]
Converts 4% of weapon damage dealt into hit points healed; next weapon attack removes all buff effects if under Overdrive effect. [Metallurgy] [Reinforcement]

Air:
Elemental property-Confers 25% bonus in the area of effect for the power used.
Effect type-Control and Outgoing Buff; next attack will be counted as critical damage dealt at 150% if under Overdrive effect. [Thaumaturgy] [Evocation]
Buff type-Movement; automatically evades the next attack, after which the Chaos gauge will fill up faster if under Overdrive effect. [Thaumaturgy] [Enchantment]
Weapon attack speed is doubled; 30% increase in chance to counter melee attacks and 50% increase in weapon damage dealt this way if under Overdrive effect. [Metallurgy] [Reinforcement]


Fusion
Fusing of magic is always a tricky venture. Due to the mortal nature of the physical world, any attempt to do so can easily result in serious injury or even death upon failure. However, the realm of Yggdrasil provides an absolute refuge where failure merely means just that: Failure without any price exacted in return. At the same time, the chance of success is also higher.

Interestingly enough, those who are able to use magic are also able to transport themselves to Yggdrasil where a massive tree stands. This is a tree with a single living eye etched on its trunk, a tree where crows and doves make their home upon its lush leafy boughs.

Fusing of magic is all about combining two single elements into one. To do so, one needs to combine two forms of magic which he/she possesses. At the same time, there is a fixed pattern where fusing is concerned. For there is no such thing as a power beyond the control of the world which made it possible.

Note: Hybrid elements do not have any classification when it comes to Enchantments. In short, any Enchantment of hybrid elemental nature can be used as either Thaumaturgy or Metallurgy power.

Below are the base effects of the respective hybrid elements:

Lightning:
(Elements used for fusion-Fire and Air)
Elemental property-Confers 10% bonus in outgoing damage and 15% bonus in the area of effect for the power used.
Effect type-Control and Damage; next attack will be counted as critical damage dealt at 150% if under Overdrive effect. [Thaumaturgy] [Evocation]
Buff type-Movement and Defence; automatically evades the next attack, after which the Chaos gauge will fill up faster if under Overdrive effect. [Enchantment]
Confers the lightning elemental property to any weapon used; creates a chain lightning effect that will deal 70% of the weapon damage against all targets beyond the first if under Overdrive effect. [Metallurgy] [Reinforcement]

Magma:
(Elements used for fusion-Earth and Fire)
Elemental property-Damage dealt is counted as damage over time for the power used; counts as fire elemental property damage fixed at 10%.
Effect type-Damage; damaged target takes 5% more damage after power is used if under Overdrive effect. [Thaumaturgy] [Evocation]
Buff type-Attack and Temporary Hit Points; increase in power duration if under Overdrive effect. [Enchantment]
5% increase in weapon damage; 40% increase in durability for all armour and weapons equipped if under Overdrive effect. [Metallurgy] [Reinforcement]

Ice:
(Elements used for fusion-Water and Air)
Elemental property-Confers 7% bonus in outgoing damage and slowing down the target by 25% for the power used.
Effect type-Control and Damageslow down the target by 50% instead if under Overdrive effect. [Thaumaturgy] [Evocation]
Buff type-Defence; gains Control Immunity as well if under Overdrive effect. [Enchantment]
Confers the ice elemental property to any weapon used; converts 4% of weapon damage dealt into hit points healed if under Overdrive effect. [Metallurgy] [Reinforcement]

Next up: Yggdrasil, how to customise your magic, and... I really need to sleep now because I got work unrelated to my talent(s) tomorrow. zzzzzzz....


Here's some Berserk from yours truly before I go sleep.

Sunday, 26 March 2017

Just a random rambling...

Ever wonder how it felt to be in a contradictory fix? On one hand, you want to do something. On the other hand, your emotions are preventing you from doing so via weighing you down. When we talk about bipolar disorder, it's very easy for us to pay lip service. Problem is, do we know how such people feel? Believe it or not, I think I know how they felt. Perhaps it's true that I am the Vincent van Gogh of Singapore.

A/N: Quite obviously, it doesn't help that my online gaming connection has been experiencing one day's worth of DDoS assault. For today, no less.

A loner and a lone wolf
Sometimes, I can't help but wonder whether I'm the only one capable of creating a mentally unhinged character. When I put things this way, I'm not referring to any third person portrayal of such character. I'm referring to either the first person or second person POV. On the first glance, it's very easy to humanise a mentally unsound character. That is until you realise how difficult it is to see reality via such a person's lens. The reason behind this? You're actually mentally normal while that character is not.

A small part of my childhood comprised of Gummy Bears, Ewoks, and Darkwing Dark (in fact, I still remember waking up around 9 am sharp just to watch that one). A large part was just trauma. I didn't know how to interact with people without rubbing them off, no one pointed out that I needed help. At best, I was ignored. At worst, I was ridiculed as... well, siao. As if that's not enough, I was subjected to physical and verbal bullying. Once I was character assassinated by a self-righteous bully. And yes, you've guessed it. He was indeed a bully before he decided to play the pharisee during that time where I was involved in a science project with another classmate.

The physical abuse was more evident during my secondary school days while the verbal abuse was more common during my ITE days. No one understood the hell I've been suffering. Not even my family or churchmates. This is due to the inability to phrase my words properly before them. I don't know what to say because my mind would always go blank. To them, I was only that useless fellow (for the lack of better expression of course). When I first derived joy from writing, my father sneered at me by asking me whether I could earn a living by writing. Imagine how bad it was back then.

Initially, I enjoyed writing the standard epic heroic fantasy fare. This was due to works like the Belgariad and Malloreon, Lord of the Rings, and the Drizzt Do'Urden saga. However, there's a problem. Some members of my family (read: relatives) harboured a legalistic view on the fantasy genre. As a result, I became the victim. From that particular day onward, I had to live in fear and insecurity. The environment of my first church starting from 2000 felt stifling. It was the same legalistic environment I had to endure before. Thankfully, my current church feels nothing like that. Period.

When I first started writing A Ranger's Tale (i.e. the current A Requiem From Winter Past), the experience was quite rough. I first uploaded my works on Fictionpress (not just this one, but also some others before it), I hoped to get reviews. The nice ones, mind you. After all, you don't expect strangers to know you if not even your own family can understand you. Some of the reviews were the ones I craved, some others not so. Yes, critique hurts more oft than not. We all know that. It's part and parcel of growing up. Thanks to Fictionpress, I actually discovered that I do have a certain standard in judging other people's works. Just because I wanted recognition doesn't make me a spineless squid.

Ironically, some of the reviewers just enjoyed dishing out criticism. In other words, their defensive attitude towards my questions asked ended up going a long way in forming an independent mind in yours truly. I didn't notice it back then, but it seems truly the case when I looked back at those years. Then there were those who ignored me because I did something stupid. It's called hounding them for reviews. Yes, that's a very bad thing to do. I won't say stupid because that'd sound like downplaying the severity. However, I really didn't know the unspoken rules of etiquette. I was only desperate for attention (i.e. reviews). At the same time, I got myself into trouble because either I was being verbally insensitive or the other party was being a jerk. Sometimes both added together.
There was one who sounded nothing less than a troublemaker who thinks it's only right to repay a goodwill review with nastiness. Then there's one who went like "oh I don't want to sound like an asshole, but no one cares about what you do" (ironically, such a statement means you're making yourself out to be one). Then there's another who claimed to be a Christian, yet making false accusations against me (There's a difference between being stupid and being a bigot, it's called intention).

Ultimately, I doubt I would mind if they sent me a PM pointing out what I did wrong. Problem was, everything was being done without any first warning.

However, it must be stated that my reason for ditching Fictionpress wasn't down to negative people and negative experiences. There were nice people there, I'm sure there still are right now. I didn't want to burn up too much of my time over replying to reviews and returning the favour. If I have to do the latter via a one-liner, I'm not sorry to say I'm not gonna do it. My way of doing things is very simple: If I want to get something done (especially on a self-volition basis), it means I'll have to put in at least 70% effort, if not 100% altogether. On one hand, I need to respect myself. On the other end, I need to respect others in my own way.

An extension to A Requiem From Winter Past
When I first wrote the original draft, it was extremely childish. There was nothing in depth, nothing of lasting value plot wise. Thankfully, I never made it past the first 10 chapters or so. That'd be disastrous.

Because of my personal experiences with people and reality, I actually realised I've created a worl no different from what was written in the Bible concerning the generation of Noah in the Book of Genesis. And I was like "hmmm... interesting... what if I can build up from there?" I'm pretty sure it's a case of coincidence so as to speak, but that didn't prevent me to expanding from what I've accidentally created. I recalled coming across a Family Guy's episode. Not in terms of watching, but in terms of the synopsis (since I accidentally came across the series via a stranger's FB profile. And no, I never stalked her, tyvm). That inspired me to create a counter-question. If Christianity is seen as merely a religion without God being factored in, then what would a world without God look like? After all, religion=/=presence of God. History has taught us this much. In order to pose forth such a counter-question, however, there's a need to provoke a reaction. The Crucible is that act of provocation where every individual is a god unto self. In other words, such a mentality would also be deeply linked with religion where no one can be sure who's the boss. Is it religion bossing humanity or is it the other way round? I won't spoil it for on how the Crucible came about in plot, but you're allowed the freedom to hazard a guess or two.

I find creating Aeravor (formerly known as Aeranath, but I prefer Christopher Tolkien taking me in instead of hiring the law firm made famous by my country's government) to be a blast. Initially, I intended on creating a character that resembles Genjo Sanzo of Saiyuki. Totally badass and anti-social,  yet having a heart of gold as the plot progresses. But hey, guess what? I got hooked on creating a character much more screwed up that just that. In Dungeons & Dragons speak, it's called chaotic neutral.

It's quite funny seeing more than a fair bit of myself in Aeravor. It's not as if I intended things this way. There are plenty of stuff for me to explore. Hopefully, that is.

Note: I thought Aeranath as a character's name refers to this guy. Apparently, either my memory is too hazy or Mr Christopher Tolkien is more than happy to take me in instead of suing me via Drew & Napier. Nah, must be the former.

On the race, religion, and all the other bs
My vision for A Requiem From Winter Past stays the same: To create a fantasy novel reflecting the questions plaguing humanity. Questions like "is there really no such thing as a god?" and "what is the purpose of life if God isn't real?"

In a twisted sense, I find that humanity cannot imagine a world without God. It's not a matter of whether, but who. Who is God? Is it your religion? Is it yourself? Or is it that person whom you idolise, be the platform a wooden pulpit or Hollywood? If God isn't real, then where does the need for redemption come from? If there's a need for redemption, then is there a universal reason justifying such a notion?

On race, I doubt I'd move away from what I've planned. Namely my very own Malay ethnicity, Tamil race, and East Asian people (note that I say East Asian because I don't want to play the racial OCDP game where Japanese, Koreans, and Chinese are concerned. Not to mention races like Mongolians as well). Also, what is epic fantasy without white people? If there's anything untypical about this typical dark fantasy work, it's the presence of Aeravor as the protagonist (c'mon, you think this is a spoiler? Three chapters  and you should have seen this coming). If you still don't get what I'm trying to say, then all I can say is 30th March (and no, I'm not referring to Vincent van Gogh).

On religion, it's the same logic. However, it must be stated that whatever plans involved are directed towards the Holy Quintet faith (basically my own version of this inspired by the medieval church) and the monotheistic religion of the Tamurians (basically my own version of Malay ethnicity for the lack of a better term). On the Cinha ethnicity, I may need to do some fine tuning on their religion and culture.

Currently, I've got an idea concerning the military system of the Kalaran Empire. At the same time, I may need to streamline certain ideas conceived beforehand in this aspect (read: the military system for every nation). On the bounty hunting economy, I'll need to create a believable system since decomposition of body parts is a complication no bounty hunters would want (after all, the best evidence lies in recognising whose head is being tossed). Then we have horses and whether every bounty hunting sellsword is rich enough to maintain one rather than just ownership.

On the sex scenes (now let's not get too excited because I don't intend the erotica aspect to look like this), I really need to keep the whole thing short and succinct. There's no point for me to indulge every sliver of your hormones if all I need is to tell you "look, this is reality and your eyes ain't kidding ya". A Requiem From Winter Past is about what went wrong with humanity (I don't have to spoil this because you all should have known this by now). Therefore, there has to be a gloves-off approach. And to do that, I cannot afford to play the double standard game. If you have a problem with explicit sex scenes, please don't act as if the act of murder is less sinful than the act of rape. Thankfully, I don't do either or both above. If all I need is a paragraph or three (I won't say two because I'm not confident enough) to show, why should I need one whole page to tell?

Because I need to sleep asap (read: it's now going to be 2 am)
Let me just say that I'm no C.S Lewis. I'm not going to play the actor by saying "hey, I'm out to proselytise people!" I respect C.S Lewis and I don't want to get myself into trouble by making use of a well-respected writer of his time. If A Requiem From Winter Past can force you to think, good. Otherwise, it's not going to reduce even one second of my life. If it's time for me to go, it's time for me to go. I'm not about to be equally stupid as Ajax the Lesser.

P.S: One of the potential minefield I may have created for myself lies in the real life blueprint of Alestrial Eliaden. Let me just say that in this matter, I'm also chaotic neutral.

Thursday, 9 February 2017

Souls of the Realms (ver. SLG, Pt 1)

Yes, I know SLG as a form of abbreviation sounds like some kind of illegal stuff. To the culturally unschooled (?), chances are that the first other abbreviation in mind is LSD (something which imam Zul would definitely preach against before those from good families). To those who blessed with cultural understanding, SLG refers to the simulation genre in video games. On the first glance, it (read: only the genre itself) sounds sleazy. In reality, it's not. Don't believe me?

Pretty sure you don't know Japanese. Me too. Got card illustration though.

Card list (just a general summary)
Basically, the card list includes the notable characters called Souls in the world of Abeir-Toril. Originally, it should be Faerûn. Because I desire to be a shameless showoff like Cristiano Ronaldo, I decided to use Abeir-Toril as the scope.

At the same time, factions will be available. For now, the factions list goes as below...

1. Neverwinter
Faction symbol: A blue banner bearing the city symbol of Neverwinter

Available Souls:
Arylos, Linu La'neral, Heriol the Warder [Epic Rare]
Knox, Celeste, Makos, Xuna [Rare]
Jon Lark, Illaine Kalinoth, Sabine, Abbey Fargo, Vesper Soulhearth [Uncommon]
Wilfred, Zoey Fargo, Hazel, Zemmer, Benton [Common]

Total number of faction Souls: 17

Introduction: Known as Jewel of the North and the City of Skilled Hands, this once proud city where Nasher Alagondar set his seat is only starting to find its feet back. In a bid to revive the city's fortunes without wasting valuable resources, the current ruler Dagult Neverember enacted a shrewd military policy allowing easy access to Neverwinter for all adventurers. Despite the city far from restored and the Lord Protector's personal wealth being stretched, the adventurers nevertheless were expected to defend Neverwinter from major perils. Unlike the sellswords hired from Mintarn at a price or the local military driven by loyalty, the adventurers were promised fame and future opportunities throughout northern Faerûn. Something which has worked surprisingly well so far due to the Lord Protector keeping true to his word.
As a city which always has to rely on itself to survive and prosper, Neverwinter relies on effective organization and decisive strikes.

Faction bonus: For every Soul of the Neverwinter faction under your control, every Soul under your control will gain action points by a certain amount per every 5 secs during play. This bonus will further increase when your Souls are engaged in combat.


2. Icewind Dale
Faction symbol: A leafless tree set on a green background (A/N: If this symbol sounds familiar, it's because I'm asking to be sued)

Available Souls:
Drizzt Do'Urden, Akar Kessell, Catti-brie [Epic Rare]
Wulfgar, Anara the Cerulean, Biggrin, Bowen Brant [Rare]
Berkthgar the Bold, Jubal Oakstaff, Aelred Windsinger, Kinnera Foxwood, Gurth Grimstalker [Uncommon]
Kierstaad, Revjak, Beornegar, Heafstaag, Celynn the Half-blood [Common]

Total number of faction Souls: 17

Introduction: A land where only the harshest cold and hardiest of men prevail, Icewind Dale is where civilization ends at the arctic north. Home to the ruthless Reghedmen barbarians and hardy folk of the Ten Towns alike, this region is most famous for two things. Namely, knucklehead scrimshaw and the legendary drow ranger Drizzt Do'Urden.
As a confederation of settlements banding together in the name of survival, the inhabitants of Ten Towns will not hesitate to join forces with their foes in the form of the barbaric Reghed tribes. Hence, Icewind Dale is always never short of hardy durability on the highest level.

Faction bonus: Every Soul from the Icewind Dale faction under your control takes less damage by a certain amount from any one opponent Soul. This bonus will target two opponent Souls instead if combat is done either in a forest or mountain terrain.


3. Cormyr
Faction symbol: A white shield emblazoned with a purple dragon

Available Souls:
Elminster Aumar, Dove Falconhand [Epic Rare]
Florin Falconhand, Artus Cimber [Rare]
Aiorn Wyvernspur,  Lorelei Gravesower, Aubrin Crownsilver [Uncommon]
Scoril Cimber, Constancia Crownsilver, Brave Unknown [Common]

Total number of faction Souls: 10

Introduction: Also known as the Forest Country and Land of the Purple Dragon, this once great nation is now beset by troubles both within and beyond its borders. Even after the siege of Suzail, the current ruler Queen Raedra Obarskyr still has her hands full dealing with treacherous nobles and external threats. With the Purple Dragons and War Wizards always ready, however, the might of Comryr has little to fear.
As a kingdom famed for steel and magic during times of conflict, the noble Cormyrians are more than capable of holding their fort as an army and staging lightning-fast counter-attacks.

Faction bonus: When not moving, every Soul under your control takes less damage by a certain amount for every Soul from the Cormyr faction you have in play. If the number of Souls in the Cormyr faction is higher this way, all your Souls deal a fixed amount of bonus damage.


4. Luskan
Faction symbol: A green banner depicting a sailing ship.

Available Souls:
Arklem Greeth, Valindra Shadowmantle [Epic Rare]
Lewynn Hawkseal-Deudermont, Kariss Locras [Rare]
Traven Blackdagger, Morik the Rogue [Uncommon]
Vaelish Gant, Malus Blackdagger [Common]

Total number of faction Souls: 8

Introduction: A city now in chaos, Luskan was nevertheless a great city known as the City of Sails. A constant rival to Neverwinter in ways more than one, the Luskanites were renowned fighters and corsairs. Always a place where scoundrels, slavers, and prostitutes plied their trade, Luskan would eventually face ruin in the form of constant anarchy.
As a city where only the mighty has the right to live, every Luskan is a fearsome foe where a superior offense is always the best defense.

Faction bonus: Every Soul of the Luskan faction under your control gains a sizeable bonus in damage dealt by a fixed amount. If the number of non-Luskan Souls you control is higher this way, this bonus is halved instead.


5. Liege
Faction symbol: A golden crown set on a purple banner

Available Souls:
Gandalug Battlehammer, Ilsevele Miritar [Epic Rare]
Nasher Alagondar, Alusair Obarskyr [Rare]
Dagult Neverember, Wanang Sun [Uncommon]

Total number of faction Souls: 6

Introduction: No kingdom can prosper without a leader, no nation can ever survive without a ruler. From the long gone Illefarn to the splendorous Waterdeep, from various powers in Kara-tur to the people of Maztica, no part of the Realms is ever above this rule.
As rulers over their people, it is only right that the mark of a great lord lies in great charisma and exceptional leadership.

Faction bonus: All your Souls (apart from your chosen Liege) begin every match with 25% action points. At the same time, all your Souls (apart from your chosen Liege) will re-enter play with 10% action points upon revival. If your Liege is defeated, all your surviving Souls will have their action points reduced to zero. You can only have one Soul from the Liege faction in any match.

What you read is what you get
Every Soul will have a few key components in the card description: Repute, Power, Tenacity, Speed, Perception, Range, Type.

1. Repute
Repute indicates the revival cost of your Soul. The higher the Repute, the longer it takes for that Soul to revive. However, Repute provides specific bonus according to the Soul type. The higher the Repute, the better the bonus.

2. Power
Power indicates the amount of damage which can be dealt in combat. At the same time, it also affects the Soul's Overdrive in terms of both duration and effectiveness.

3. Tenacity
Tenacity indicates three things. Firstly, it affects the Soul's resistance to any enemy Soul's Overdrive in terms of both duration and effectiveness. Secondly, it affects the duration and effectiveness of any friendly Overdrive effect, be it from that particular Soul itself or other Souls. Thirdly, it affects both the amount of damage taken during combat and the maximum amount of damage which can be taken before that Soul is defeated.

4. Speed
Speed indicates the number of actions the Soul can take per turn. At the same time, it also decides how many squares the Soul can travel per action.

5. Perception
Perception affects the speed of the Soul's action point gain. It also affects that Soul's critical chance as well.

6. Range
Range indicates the nature of the Soul's attack reach. Once any enemy Soul is within the attack reach, the screen will indicate the option to attack. There are three types of attack reach: Close (melee attack), Far (ranged attack), Personal (enemy Souls can be targeted without the constraint of attack reach)

7. Type
There are three types of Souls available: Vanguard, Defender, Tactician. Below is a summary of the respective properties of every Soul type.

Vanguard
Before my foes, my fury is ever ready. Never will I ever stay put waiting for them. For the rush of adrenaline is my best comrade in arms.
Introduction: The Vanguard is all about dealing high damage, a lesser extent of defense negated by the decimation of his foes. The Vanguard has the highest Power among those of the same Repute.
Type Effect: Whenever a Vanguard type Soul attacks an enemy, that Soul will deal additional damage per hit according to its amount of Repute.

Defender
I shall never waver, I shall never retreat. For this is my battle with those I cherish standing behind me.
Introduction: The Defender has the best defensive game, for an excellent offense is nothing should the loss outstrip the gain. The Defender has the highest Tenacity among those of the same Repute.
Type Effect: Whenever a Defender type Soul attacks an enemy Soul, that Soul takes less damage according to its amount of Repute.

Tactician
Bravery is only secondary, valor counts for nothing. For war is all about victory with losers having no place in the pages of history.
Introduction: The Tactician excels neither in attack nor defense, for power is nothing without control. The Tactician has the highest Perception among those of the same Repute.
Type Effect: Whenever a Tactician type Soul attacks an enemy Soul, a random Soul under your control gains an additional number of actions according to that Tactician's Repute. The same Soul cannot be targetted more than once this way.

Unlike the standard SLG fare, there's no such thing as one card type countering another. Rather, the decisive difference during combat lies in a number of factors.

Next up: How to fight a battle plus all the turn based bs you need to know. Hopefully, I can also add some more prominent names.

Sunday, 5 February 2017

Trolling love

Tonight (because it's alrdy 11+ at night), I decided to be my very own Guy Fawkes. Two days ago, I chose to be a jerk. Two days later, I decided to concoct my very own Gunpowder Plot.

Also, I'll be tagging the usual suspects since they need to know what manner of a connoisseur yours truly am.


~Pretty sure my super mignonne legal housebreaker and her given BFF are fans~


~Yep, brace yourself, my super mignonne legal housebreaker~



Lyrics



Lyrics



L'heure entre chien et loup



Yep, that's the Original Sanders alright

Okay, back to the Gi...

Lyrics


Lyrics


Lyrics

Okay, I know the songs are all very damn sad...

It's not really that sad, I promise...


P.S: I blame the late George Michael for inspiring me to do this post. Period. But not like this.


Lyrics


Add P.S: Okay, call it a lie if you want to. I blame Deadpool. NSFW CONTENT BELOW!!!! YOU'VE BEEN WARNED!!!!!!!!!




Final P.S: My prediction for Boro's first season in the top flight after N years in the 2nd tier wilderness? We're gonna get relegated, Newcastle and Sunderland are gonna laugh at us. The only catch? Deadpool will be joining Cable at the Riverside next season.


If this Weasel above resembles a certain German Merseysider, it's not my problem.
As for Liverpool's current problem, I can't be sure.

Saturday, 4 February 2017

[冬の鎮魂曲] Zwei

In my now defunct Garou Central blog, I started an idea for a Marvel game. What this means is...

1. I needed the authorization of Marvel Studios in order to make my ideas real.
2. Much better for me if a certain Lee decides to endorse me. I mean, my ideas.

If I accidentally wind up anyone surnamed Lee, I apologize. After all, Lee is a commonly known surname shared by Chinese and angmohs alike. A bit like me saying there's definitely more than one lady named Lee Wei Ling.
I'm just doing this for fun, please don't sue me...
Houston, we have a problem...
...namely my self-perfectionist streak in doing things. You see, I always switch myself off when it comes to things I'm not interested in. Things which I am interested in, I'll never step on the brake. Sadly, this is also the reason why I decided to put my Marvel ideas on the back burner for now. The problem is never down to gameplay design. Rather, I have a problem with creating a decent plot. In other words, I'm not gonna do this.

Thanks (?) to Dee Kosh (?)...
...I stumbled upon an article concerning famous people. Because I feel that 'tis much better to let one's talent do the talking instead of the mouth, I decided to lead by example. Sounds like Captain America, huh?
Game rated M by ESRB for coarse language, mature themes, blood, and violence. No gore intended btw...

Explanation on general gameplay
Basic attack:
This attack can be chained up till 3 times by holding down the square button. At the same time, you can cancel this chain on the first or second hit. The third hit cannot be canceled. Fastest in both hit execution and recovery lag. Low hit priority (which means in the event of trading hits, basic attack will most likely lose out)

Heavy attack:
This attack cannot be chained. However, it can be executed together with your basic attack chain via a hit cancel (refer to above). Fast to come out like a basic attack with higher damage, but poor recovery lag. Has a higher hit priority than basic attack (which means in the event of trading hits, a heavy attack will always win).

Trigger effect:
Trigger effect can either be a direct damage hit, buff effect, or control effect. Unlike basic attacks and heavy attacks, the trigger effect differs from one character to another. Trigger effect has the highest priority.

Toggling between Metallurgy and Thaumaturgy:
During any combat, your character will be automatically in Metallurgy mode. Once the Chaos gauge is completely filled, your character can gain access to Thaumaturgy mode.

Metallurgy:
To say dwarves are incapable of magic is to invite their ire. Be they the seafaring brigands prowling the Endless Sea or the blacksmiths seen in the Greater North, the Homm' Eot possess the ability to work metal in ways unexplainable.
Metallurgy is the reinforcement of solid objects via sheer willpower. It is split into two types. Namely, physical reinforcement (where the object's durability is increased) and elemental reinforcement (where magic is fused into the object).

Thaumaturgy:
The elves are masters of magic, the very stuff of legends sung by wandering bards and local minstrels. Rightfully feared, the Homm' Nua are always more than capable of bending elements to their whims.
Thaumaturgy is the manipulation of natural elements in one way or another through imagination and the determination to make it happen. Unlike elemental reinforcement, Thaumaturgy is all about creating phenomena without any need of a medium.

Further details ahead

Plot twist: Like Archer, I rolled a 20 for Will save.


Basic attack:
While you can chain 3 hits in a row, it must also be stated that there is more than 1 manner of attack. Depending on the weapon used, the variation in attack can range anywhere from 2 to 4 (perhaps even more than 4). This is where the interesting part comes.

Whenever a basic attack combo is executed, no two identical hits can be chained on a consecutive basis.

For example, a longsword can execute 4 different hits. Namely, forehand slash, backhand slash, downward hack, and upward slash. Whenever you chain a combo, you cannot execute forehand slash twice in a row. The same logic applies to the other 3 types of basic hits.

Which hit will be executed in the form of basic attack/combo is totally random in nature. What this means is that you'll need to think on your feet. The reason why being that different hit will have different animation. As a result, the hit cancel will also work differently accordingly. In fact, you can only cancel the hit within the first half of the attack animation.

Heavy attack:
There can only be one type of heavy attack for any given weapon in the same manner which there can be only one. Heavy attacks can either be used to throw an opponent off-guard when trading hits (due to a higher priority than any basic attack) or to deal high damage (be it via a standalone hit or the last hit of any combo). However, it must also be noted that extent of hit priority differs from weapon to weapon.

Trigger effect:
Despite having the highest priority, the trigger effect is not the gameplay's equivalent of this guy. The reason why being two things:

1. Cooldown period.
2. Trigger effect results in hit points loss. At the same time, you cannot use trigger effect once your hit points reach 30% or less.

Chaos gauge:
Without Order, Chaos has no path. Without Chaos, Order has no life. Order is the vessel, Chaos is what resides within. Such is the relationship between body and soul, mind and emotions.
The Chaos gauge represents the mortal soul, emotions felt by all. Just as the power of Metallurgy is sustained by the physical body, the power of Thaumaturgy is sustained by emotions. Unlike the standard gauge system you see in action games, the Chaos gauge will not be reset once combat is finished. Rather, it retains whatever amount left till the next fight shows up.

During combat, the Chaos gauge will fill up gradually. Whenever you attack or suffer damage, the Chaos gauge will hit a brief spike in filling up. Whenever you perform a trigger effect, the Chaos gauge will be filled up by 3% of its maximum capacity. As a result (read: speed of gauge filling up), Thaumaturgy should not be seen as some kind of last resort tactic or super high damage desperation move (definitely not like this).

Once the Chaos gauge is full, you'll enter Chaotic mode where two options are available.

1. Letting it drain naturally. You deal more damage in this way.
2. Execute a Thaumaturgy power. Chaotic mode will end once you choose this option.

Next: Details on Focus effect, Self-heal, teleporting to Yggdrasil, and (hopefully) the stats which matter. Now if only I can rally my grey matter so that I can attempt a customisation system for Metallurgy and Thaumaturgy.

P.S: My dad is streaming his PRC vids while my sis is streaming her Korean vids. Which means I'm now facing two bandwidth gluttons for the price of one party bandwidth usage. For some funny reason, I really feel like a Japanese...

Yep, I've rolled another 20 for Will save. Do it like Archer, do it like Shirou.